package org.test.wuziqi; import loon.LTransition; import loon.Screen; import loon.canvas.LColor; import loon.component.LCheckBox; import loon.component.LCheckGroup; import loon.component.LClickButton; import loon.component.LComponent; import loon.event.ClickListener; import loon.event.GameTouch; import loon.opengl.GLEx; import loon.utils.timer.LTimerContext; public class WuzhiScreen extends Screen { @Override public void draw(GLEx g) { } @Override public LTransition onTransition() { return LTransition.newEmpty(); } class MyClick implements ClickListener { @Override public void DoClick(LComponent comp) { } @Override public void DownClick(LComponent comp, float x, float y) {} @Override public void UpClick(LComponent comp, float x, float y) { Object source = comp.Tag; if ("start".equals(source)) { int mode = -1, intel = GobangPanel.EVAL, level = 3, node = 3; if (manualBtn.isSelected()) { mode = GobangPanel.MANUAL; } else if (halfAutoBtn.isSelected()) { mode = GobangPanel.HALF; } else if (autoBtn.isSelected()) { mode = GobangPanel.AUTO; } panel.startGame(mode, intel, level, node); } else if ("troggle".equals(source)) { panel.troggleOrder(); } else if ("undo".equals(source)) { panel.undo(); } } @Override public void DragClick(LComponent comp, float x, float y) { } } GobangPanel panel; LCheckBox manualBtn; LCheckBox halfAutoBtn; LCheckBox autoBtn; LCheckBox orderBtn; @Override public void onLoad() { panel = new GobangPanel(); add(panel); manualBtn = new LCheckBox("双人", getWidth() - 140, 5); halfAutoBtn = new LCheckBox("人机", getWidth() - 70, 5); halfAutoBtn.setTicked(true); autoBtn = new LCheckBox("自动", getWidth() - 140, 45); orderBtn = new LCheckBox("落子顺序", getWidth() - 140, 85); orderBtn.Tag = "troggle"; MyClick click = new MyClick(); LCheckGroup group = new LCheckGroup(); group.add(manualBtn); group.add(halfAutoBtn); group.add(autoBtn); group.setColor(LColor.red); add(group); LClickButton startBtn = LClickButton.make("新游戏", getWidth() - 140, getHeight() - 150, 130, 50); startBtn.Tag = "start"; LClickButton undoBtn = LClickButton.make("悔棋", getWidth() - 140, getHeight() - 90, 130, 50); undoBtn.Tag = "undo"; orderBtn.SetClick(click); startBtn.SetClick(click); undoBtn.SetClick(click); add(orderBtn); add(startBtn); add(undoBtn); panel.startGame(GobangPanel.HALF, GobangPanel.EVAL, 3, 3); } @Override public void alter(LTimerContext timer) { } @Override public void resize(int width, int height) { } @Override public void touchDown(GameTouch e) { } @Override public void touchUp(GameTouch e) { } @Override public void touchMove(GameTouch e) { } @Override public void touchDrag(GameTouch e) { } @Override public void resume() { } @Override public void pause() { } @Override public void close() { } }