package loon.opengl.d3d.shaders; public class ShaderConnection { private final ShaderNode outputNode; private final ShaderOutput output; private final ShaderNode inputNode; private final ShaderInput input; ShaderConnection(ShaderNode outputNode, ShaderOutput output, ShaderNode inputNode, ShaderInput input) { this.outputNode = outputNode; this.output = output; this.inputNode = inputNode; this.input = input; } public ShaderNode getOutputNode () { return outputNode; } public ShaderOutput getOutput () { return output; } public ShaderNode getInputNode () { return inputNode; } public ShaderInput getInput () { return input; } }