package loon.opengl.d3d.shaders;
public class ShaderConnection {
private final ShaderNode outputNode;
private final ShaderOutput output;
private final ShaderNode inputNode;
private final ShaderInput input;
ShaderConnection(ShaderNode outputNode, ShaderOutput output, ShaderNode inputNode, ShaderInput input) {
this.outputNode = outputNode;
this.output = output;
this.inputNode = inputNode;
this.input = input;
}
public ShaderNode getOutputNode () {
return outputNode;
}
public ShaderOutput getOutput () {
return output;
}
public ShaderNode getInputNode () {
return inputNode;
}
public ShaderInput getInput () {
return input;
}
}