package loon.test.stggame;
import loon.stg.STGScreen;
import loon.stg.enemy.EnemyOne;
public class MoveEnemy extends EnemyOne {
public MoveEnemy(STGScreen stg, int no, float x, float y, int tpno) {
super(stg, no, x, y, tpno);
//使用图像索引5(对应图像的注入顺序)
setPlaneBitmap(0, 5);
//坐标位于脚本导入的坐标
setLocation(x, y);
}
public void onExplosion() {
}
}