package loon.opengl;
import loon.LSystem;
public class BlendMode {
protected int _blend = LSystem.MODE_NORMAL;
public void blendNormal() {
_blend = LSystem.MODE_NORMAL;
}
public void blendSpeed() {
_blend = LSystem.MODE_SPEED;
}
public void blendAdd() {
_blend = LSystem.MODE_ALPHA_ADD;
}
public void blendMultiply() {
_blend = LSystem.MODE_MULTIPLY;
}
public void blendLight() {
_blend = LSystem.MODE_LIGHT;
}
public void blendMask() {
_blend = LSystem.MODE_MASK;
}
public int getBlend() {
return _blend;
}
public void setBlend(int b) {
this._blend = b;
}
}