package loon.opengl; import loon.LSystem; public class BlendMode { protected int _blend = LSystem.MODE_NORMAL; public void blendNormal() { _blend = LSystem.MODE_NORMAL; } public void blendSpeed() { _blend = LSystem.MODE_SPEED; } public void blendAdd() { _blend = LSystem.MODE_ALPHA_ADD; } public void blendMultiply() { _blend = LSystem.MODE_MULTIPLY; } public void blendLight() { _blend = LSystem.MODE_LIGHT; } public void blendMask() { _blend = LSystem.MODE_MASK; } public int getBlend() { return _blend; } public void setBlend(int b) { this._blend = b; } }