package loon.action.map.view; import loon.LSystem; import loon.opengl.GLEx; public abstract class GameView { protected int _x; protected int _y; protected int _width; protected int _height; public GameView() { this(0, 0, LSystem.viewSize.getWidth(), LSystem.viewSize.getHeight()); } public GameView(int x, int y, int w, int h) { this._x = x; this._y = y; this._width = w; this._height = h; } public void setPlace(int x, int y) { pos(x, y); } public void pos(int x, int y) { this._x = x; this._y = y; } public abstract void draw(GLEx g); }