package org.test;
import loon.LTransition;
import loon.Screen;
import loon.component.LControl;
import loon.component.LControl.DigitalListener;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.timer.LTimerContext;
public class ControlTest extends Screen {
public LTransition onTransition() {
return LTransition.newEmpty();
}
@Override
public void draw(GLEx g) {
}
@Override
public void onLoad() {
LControl c = new LControl(66, 66);
c.setControl(new DigitalListener() {
@Override
public void up45() {
}
@Override
public void up() {
}
@Override
public void right45() {
}
@Override
public void right() {
}
@Override
public void left45() {
}
@Override
public void left() {
}
@Override
public void down45() {
}
@Override
public void down() {
}
});
add(c);
add(MultiScreenTest.getBackButton(this,0));
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void close() {
}
}