package org.test; import loon.LTransition; import loon.Screen; import loon.component.LControl; import loon.component.LControl.DigitalListener; import loon.event.GameTouch; import loon.opengl.GLEx; import loon.utils.timer.LTimerContext; public class ControlTest extends Screen { public LTransition onTransition() { return LTransition.newEmpty(); } @Override public void draw(GLEx g) { } @Override public void onLoad() { LControl c = new LControl(66, 66); c.setControl(new DigitalListener() { @Override public void up45() { } @Override public void up() { } @Override public void right45() { } @Override public void right() { } @Override public void left45() { } @Override public void left() { } @Override public void down45() { } @Override public void down() { } }); add(c); add(MultiScreenTest.getBackButton(this,0)); } @Override public void alter(LTimerContext timer) { } @Override public void resize(int width, int height) { } @Override public void touchDown(GameTouch e) { } @Override public void touchUp(GameTouch e) { } @Override public void touchMove(GameTouch e) { } @Override public void touchDrag(GameTouch e) { } @Override public void resume() { } @Override public void pause() { } @Override public void close() { } }