package loon.component.skin; import loon.LTexture; import loon.canvas.LColor; import loon.component.DefUI; public class SliderSkin { private LTexture sliderText; private LTexture barText; public static SliderSkin def(LColor sliderColor, LColor barColor, boolean vertical) { return new SliderSkin(sliderColor, barColor, vertical); } public SliderSkin(LColor sliderColor, LColor barColor, boolean vertical) { this(DefUI.getGameWinDiamond(100, 100, sliderColor), vertical ? DefUI .getGameWinHollow(30, 100, 12, barColor) : DefUI .getGameWinHollow(100, 30, 12, barColor)); } public SliderSkin(LTexture slider, LTexture bar) { this.sliderText = slider; this.barText = bar; } public LTexture getSliderText() { return sliderText; } public void setSliderText(LTexture sliderText) { this.sliderText = sliderText; } public LTexture getBarText() { return barText; } public void setBarText(LTexture barText) { this.barText = barText; } }