package org.test;
import loon.LTransition;
import loon.Screen;
import loon.action.ActionScript;
import loon.action.sprite.Sprite;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.timer.LTimerContext;
public class ActionScriptTest extends Screen {
public LTransition onTransition() {
return LTransition.newEmpty();
}
@Override
public void draw(GLEx g) {
}
@Override
public void onLoad() {
Sprite sprite = new Sprite("assets/ball.png");
sprite.setLocation(200,200);
add(sprite);
ActionScript script = act(sprite,
"move(180,600,true)->rotate(360)->delay(2f)->fadein(60)->fadeout(90)");
script.start();
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void close() {
}
}