package org.test.zombiedefence;
import loon.LTexture;
import loon.action.sprite.SpriteBatch;
import loon.utils.timer.GameTime;
public class SplashScreen {
public static LTexture bgTexture;
public SplashScreen() {
}
public final void Draw(SpriteBatch batch) {
batch.draw(bgTexture, 0f, 0f);
}
public final void LoadContent() {
bgTexture = Global.Load("MainMenu");
}
protected final void UnloadContent() {
}
public final void Update(GameTime gameTime) {
}
}