package org.test.zombiedefence; import loon.LTexture; import loon.action.sprite.SpriteBatch; import loon.utils.timer.GameTime; public class SplashScreen { public static LTexture bgTexture; public SplashScreen() { } public final void Draw(SpriteBatch batch) { batch.draw(bgTexture, 0f, 0f); } public final void LoadContent() { bgTexture = Global.Load("MainMenu"); } protected final void UnloadContent() { } public final void Update(GameTime gameTime) { } }