package org.test.act;
import loon.LTexture;
import loon.LTextures;
import loon.geom.Vector2f;
public class bg_main {
private Vector2f[] positions;
private int speed;
private LTexture texture;
public final void Draw() {
texture.glBegin();
for (int i = 0; i < this.positions.length; i++) {
texture.draw(this.positions[i].x, this.positions[i].y);
}
texture.glEnd();
}
public final void Initialize(String texturePath, int screenWidth, int speed) {
this.texture = LTextures.loadTexture(texturePath);
this.speed = speed;
this.positions = new Vector2f[(screenWidth / this.texture.getWidth()) + 1];
for (int i = 0; i < this.positions.length; i++) {
this.positions[i] = new Vector2f(
(float) (i * this.texture.getWidth()), 0f);
}
}
public final void Update(float me_speed) {
for (int i = 0; i < this.positions.length; i++) {
this.positions[i].x += this.speed + -((int) (me_speed - 3f));
if (this.speed <= 0) {
if (this.positions[i].x <= -this.texture.getWidth()) {
this.positions[i].x += this.texture.getWidth() * 2;
}
} else if (this.positions[i].x >= (this.texture.getWidth() * (this.positions.length - 1))) {
this.positions[i].x = -this.texture.getWidth();
}
}
}
}