package loon.opengl.d3d;
import loon.geom.Matrix4;
import loon.opengl.Mesh;
import loon.opengl.d3d.materials.Material;
import loon.opengl.light.Lights;
public class Renderable {
public final Matrix4 worldTransform = new Matrix4();
public Shader shader;
public Mesh mesh;
public int meshPartOffset;
public int meshPartSize;
public int primitiveType;
public Material material;
public Matrix4 bones[];
public Lights lights;
public Object userData;
}