package loon.opengl.d3d; import loon.geom.Matrix4; import loon.opengl.Mesh; import loon.opengl.d3d.materials.Material; import loon.opengl.light.Lights; public class Renderable { public final Matrix4 worldTransform = new Matrix4(); public Shader shader; public Mesh mesh; public int meshPartOffset; public int meshPartSize; public int primitiveType; public Material material; public Matrix4 bones[]; public Lights lights; public Object userData; }