package org.test.zombiedefence; import loon.LTexture; import loon.action.sprite.SpriteBatch; import loon.geom.Vector2f; public class BloodSplatter extends DrawableObject { public BloodSplatter(LTexture texture, Vector2f position) { super(texture, position); } @Override public void Draw(SpriteBatch batch) { super.Draw(batch); } @Override public void Update() { super.Update(); } }