package org.test.zombiedefence;
import loon.LTexture;
import loon.action.sprite.SpriteBatch;
import loon.geom.Vector2f;
public class BloodSplatter extends DrawableObject
{
public BloodSplatter(LTexture texture, Vector2f position)
{
super(texture, position);
}
@Override
public void Draw(SpriteBatch batch)
{
super.Draw(batch);
}
@Override
public void Update()
{
super.Update();
}
}