package org.test;
import loon.Screen;
import loon.action.node.LNEase;
import loon.action.node.LNEnd;
import loon.action.node.LNLabel;
import loon.action.node.LNMoveBy;
import loon.action.node.LNRotateBy;
import loon.action.node.LNSequence;
import loon.action.node.LNSprite;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.Easing;
import loon.utils.timer.LTimerContext;
public class Node2Test extends Screen {
@Override
public void draw(GLEx g) {
}
@Override
public void onLoad() {
// LNode可以分别渲染在SpriteBatch和GLEx之上,在SpriteBatchScreen中SpriteBatch渲染,在Screen中即GLEx渲染
// 而最大的差异在于,普通Screen中的LNode默认不响应触屏事件(因为只在SpriteBatchScreen中做了处理)
// 直接载入图片到节点(直接加载大图)
LNSprite sprite = LNSprite.GInitWithFilename("assets/ccc.png");
// 支持拖拽
sprite.setLocked(false);
sprite.setLimitMove(false);
sprite.Tag = "Test";
add(sprite);
LNLabel label = new LNLabel();
label.setString("测试中");
label.setRotation(60);
label.setLocation(120, 120);
add(label);
// 执行node动画
sprite.runAction(LNSequence.Action(LNEase.Action(Easing.BACK_IN_OUT,
LNMoveBy.Action(1f, 225, 125)), LNRotateBy.Action(0.5f, 360),
LNEnd.Action()));
add(MultiScreenTest.getBackButton(this,0));
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void close() {
}
}