package loon.opengl.light; import loon.LSystem; import loon.canvas.LColor; import loon.geom.Vector3f; import loon.utils.MathUtils; public class AmbientCubemap { private final static int limit = 3 * 6; public final float data[]; public AmbientCubemap() { data = new float[limit]; } public AmbientCubemap(final float copyFrom[]) { if (copyFrom.length != limit) { throw LSystem.runThrow("Incorrect array size"); } data = new float[copyFrom.length]; System.arraycopy(copyFrom, 0, data, 0, data.length); } public AmbientCubemap(final AmbientCubemap copyFrom) { this(copyFrom.data); } public AmbientCubemap set(final float values[]) { for (int i = 0; i < data.length; i++){ data[i] = values[i]; } return this; } public AmbientCubemap set(final AmbientCubemap other) { return set(other.data); } public AmbientCubemap set(final LColor color) { return set(color.r, color.g, color.b); } public AmbientCubemap set(float r, float g, float b) { for (int idx = 0; idx < data.length;) { data[idx++] = r; data[idx++] = g; data[idx++] = b; } return this; } public LColor getColor(final LColor out, int side) { side *= 3; return out.setColor(data[side], data[side + 1], data[side + 2], 1f); } public AmbientCubemap clear() { for (int i = 0; i < data.length; i++) { data[i] = 0f; } return this; } public AmbientCubemap clamp() { for (int i = 0; i < data.length; i++) { data[i] = MathUtils.clamp(data[i]); } return this; } public AmbientCubemap add(float r, float g, float b) { for (int idx = 0; idx < data.length;) { data[idx++] += r; data[idx++] += g; data[idx++] += b; } return this; } public AmbientCubemap add(final LColor color) { return add(color.r, color.g, color.b); } public AmbientCubemap add(final float r, final float g, final float b, final float x, final float y, final float z) { final float x2 = x * x, y2 = y * y, z2 = z * z; float d = x2 + y2 + z2; if (d == 0f){ return this; } d = 1f / d * (d + 1f); final float rd = r * d, gd = g * d, bd = b * d; int idx = x > 0 ? 0 : 3; data[idx] += x2 * rd; data[idx + 1] += x2 * gd; data[idx + 2] += x2 * bd; idx = y > 0 ? 6 : 9; data[idx] += y2 * rd; data[idx + 1] += y2 * gd; data[idx + 2] += y2 * bd; idx = z > 0 ? 12 : 15; data[idx] += z2 * rd; data[idx + 1] += z2 * gd; data[idx + 2] += z2 * bd; return this; } public AmbientCubemap add(final LColor color, final Vector3f direction) { return add(color.r, color.g, color.b, direction.x, direction.y, direction.z); } public AmbientCubemap add(final float r, final float g, final float b, final Vector3f direction) { return add(r, g, b, direction.x, direction.y, direction.z); } public AmbientCubemap add(final LColor color, final float x, final float y, final float z) { return add(color.r, color.g, color.b, x, y, z); } public AmbientCubemap add(final LColor color, final Vector3f point, final Vector3f target) { return add(color.r, color.g, color.b, target.x - point.x, target.y - point.y, target.z - point.z); } public AmbientCubemap add(final LColor color, final Vector3f point, final Vector3f target, final float intensity) { final float t = intensity / (1f + target.dst(point)); return add(color.r * t, color.g * t, color.b * t, target.x - point.x, target.y - point.y, target.z - point.z); } }