package org.test; import loon.LTransition; import loon.Screen; import loon.canvas.LColor; import loon.component.LGesture; import loon.event.GameTouch; import loon.opengl.GLEx; import loon.utils.timer.LTimerContext; public class GestureTest extends Screen { public LTransition onTransition() { return LTransition.newEmpty(); } @Override public void draw(GLEx g) { } @Override public void onLoad() { LGesture g = new LGesture(); g.setColor(LColor.red); add(g); add(MultiScreenTest.getBackButton(this,0)); } @Override public void alter(LTimerContext timer) { } @Override public void resize(int width, int height) { } @Override public void touchDown(GameTouch e) { } @Override public void touchUp(GameTouch e) { } @Override public void touchMove(GameTouch e) { } @Override public void touchDrag(GameTouch e) { } @Override public void resume() { } @Override public void pause() { } @Override public void close() { } }