package org.test;
import loon.LTransition;
import loon.Screen;
import loon.canvas.LColor;
import loon.component.LGesture;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.timer.LTimerContext;
public class GestureTest extends Screen {
public LTransition onTransition() {
return LTransition.newEmpty();
}
@Override
public void draw(GLEx g) {
}
@Override
public void onLoad() {
LGesture g = new LGesture();
g.setColor(LColor.red);
add(g);
add(MultiScreenTest.getBackButton(this,0));
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void close() {
}
}