/** * Copyright 2008 - 2012 * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.3.3 */ package loon.utils.timer; public class GameTime { float _elapsedTime; float _totalTime; boolean _running; public GameTime() { _elapsedTime = _totalTime = 0f; } public GameTime(float totalGameTime, float elapsedGameTime) { _totalTime = totalGameTime; _elapsedTime = elapsedGameTime; } public GameTime(float totalRealTime, float elapsedRealTime, boolean isRunningSlowly) { _totalTime = totalRealTime; _elapsedTime = elapsedRealTime; _running = isRunningSlowly; } public void update(float elapsed) { _elapsedTime = elapsed; _totalTime += elapsed; } public void update(LTimerContext context) { update(context.getMilliseconds()); } public void resetElapsedTime() { _elapsedTime = 0f; } public boolean isRunningSlowly() { return _running; } public float getMilliseconds() { return _elapsedTime * 1000; } public float getElapsedGameTime() { return _elapsedTime; } public float getTotalGameTime() { return _totalTime; } }