package loon.component;
import loon.LTexture;
import loon.opengl.GLEx;
public class LPanel extends LContainer {
public LPanel(int x, int y, int w, int h) {
super(x, y, w, h);
this.customRendering = true;
}
@Override
public String getUIName() {
return "Panel";
}
@Override
public void createUI(GLEx g, int x, int y, LComponent component,
LTexture[] buttonImage) {
}
}