package loon.component; import loon.LTexture; import loon.opengl.GLEx; public class LPanel extends LContainer { public LPanel(int x, int y, int w, int h) { super(x, y, w, h); this.customRendering = true; } @Override public String getUIName() { return "Panel"; } @Override public void createUI(GLEx g, int x, int y, LComponent component, LTexture[] buttonImage) { } }