/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.javase; import java.awt.Color; import java.awt.LinearGradientPaint; import java.awt.Paint; import java.awt.RadialGradientPaint; import java.awt.geom.Point2D; import loon.canvas.Gradient; class JavaSEGradient extends Gradient { static JavaSEGradient create(Linear cfg) { Point2D.Float start = new Point2D.Float(cfg.x0, cfg.y0); Point2D.Float end = new Point2D.Float(cfg.x1, cfg.y1); Color[] javaColors = convertColors(cfg.colors); return new JavaSEGradient(new LinearGradientPaint(start, end, cfg.positions, javaColors)); } static JavaSEGradient create(Radial cfg) { Point2D.Float center = new Point2D.Float(cfg.x, cfg.y); Color[] javaColors = convertColors(cfg.colors); return new JavaSEGradient(new RadialGradientPaint(center, cfg.r, cfg.positions, javaColors)); } private static Color[] convertColors(int[] colors) { Color[] javaColors = new Color[colors.length]; for (int i = 0; i < colors.length; ++i) { javaColors[i] = new Color(colors[i], true); } return javaColors; } Paint paint; private JavaSEGradient(Paint paint) { this.paint = paint; } }