/**
* Copyright 2008 - 2015 The Loon Game Engine Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.5
*/
package loon.javase;
import java.awt.Color;
import java.awt.LinearGradientPaint;
import java.awt.Paint;
import java.awt.RadialGradientPaint;
import java.awt.geom.Point2D;
import loon.canvas.Gradient;
class JavaSEGradient extends Gradient {
static JavaSEGradient create(Linear cfg) {
Point2D.Float start = new Point2D.Float(cfg.x0, cfg.y0);
Point2D.Float end = new Point2D.Float(cfg.x1, cfg.y1);
Color[] javaColors = convertColors(cfg.colors);
return new JavaSEGradient(new LinearGradientPaint(start, end, cfg.positions, javaColors));
}
static JavaSEGradient create(Radial cfg) {
Point2D.Float center = new Point2D.Float(cfg.x, cfg.y);
Color[] javaColors = convertColors(cfg.colors);
return new JavaSEGradient(new RadialGradientPaint(center, cfg.r, cfg.positions, javaColors));
}
private static Color[] convertColors(int[] colors) {
Color[] javaColors = new Color[colors.length];
for (int i = 0; i < colors.length; ++i) {
javaColors[i] = new Color(colors[i], true);
}
return javaColors;
}
Paint paint;
private JavaSEGradient(Paint paint) {
this.paint = paint;
}
}