package org.test.towerdefense; public class TowerLevel { public TowerLevel(int cost, float range, int damage, float reloadTime, float releaseTime, float upgradeTime) { this.setCost(cost); this.setRange(range); this.setDamage(damage); this.setReloadTime(reloadTime); this.setReleaseTime(releaseTime); this.setUpgradeTime(upgradeTime); } private int privateCost; public final int getCost() { return privateCost; } public final void setCost(int value) { privateCost = value; } private int privateDamage; public final int getDamage() { return privateDamage; } public final void setDamage(int value) { privateDamage = value; } private float privateRange; public final float getRange() { return privateRange; } public final void setRange(float value) { privateRange = value; } private float privateReleaseTime; public final float getReleaseTime() { return privateReleaseTime; } public final void setReleaseTime(float value) { privateReleaseTime = value; } private float privateReloadTime; public final float getReloadTime() { return privateReloadTime; } public final void setReloadTime(float value) { privateReloadTime = value; } private float privateUpgradeTime; public final float getUpgradeTime() { return privateUpgradeTime; } public final void setUpgradeTime(float value) { privateUpgradeTime = value; } }