package loon.opengl.d3d.models; import loon.canvas.LColor; import loon.utils.TArray; public class ModelMaterial { public enum MaterialType { Lambert, Phong } public String id; public MaterialType type; public LColor ambient; public LColor diffuse; public LColor specular; public LColor emissive; public float shininess; public float opacity = 1.f; public TArray<ModelTexture> textures; }