package loon.opengl.d3d.models;
import loon.canvas.LColor;
import loon.utils.TArray;
public class ModelMaterial {
public enum MaterialType {
Lambert,
Phong
}
public String id;
public MaterialType type;
public LColor ambient;
public LColor diffuse;
public LColor specular;
public LColor emissive;
public float shininess;
public float opacity = 1.f;
public TArray<ModelTexture> textures;
}