package loon.opengl.d3d.models;
import loon.geom.Quaternion;
import loon.geom.Vector3f;
public class ModelNode {
public String id;
public int boneId = -1;
public Vector3f translation;
public Quaternion rotation;
public Vector3f scale;
public String meshId;
public ModelNodePart[] parts;
public ModelNode[] children;
}