/**
* Copyright 2008 - 2011
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loonframework
* @author chenpeng
* @email:ceponline@yahoo.com.cn
* @version 0.1
*/
package loon.srpg.effect;
import loon.LSystem;
import loon.canvas.LColor;
import loon.opengl.GLEx;
// 默认的落雷魔法效果
public class SRPGThunderEffect extends SRPGEffect {
private final static LColor color = new LColor(0, 64, 255);
private int t_x, t_y;
public SRPGThunderEffect(int x, int y) {
this.t_x = x;
this.t_y = y;
this.setExist(true);
}
@Override
public void draw(GLEx g, int tx, int ty) {
next();
int x = t_x - tx;
int y = t_y - ty;
int f = super.frame;
if (f <= 20) {
int size = (int) (y - (LSystem.viewSize.width * (20 - super.frame)) / 20);
g.setColor(color);
g.setAlpha(0.5F);
g.drawLine(x, size - 100, x, size);
g.drawLine(x + 1, (size - 100) + 1, x + 1, size - 1);
g.drawLine(x - 1, (size - 100) + 1, x - 1, size - 1);
g.setAlpha(1.0F);
} else {
g.setColor(LColor.white);
f -= 20;
for (int k1 = 0; k1 < 6; k1++) {
g.drawOval(x - f * 6, y - f - k1, f * 12, f * 2 + k1 * 2);
}
}
if (super.frame > 50) {
setExist(false);
}
}
}