/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.opengl; import loon.LRelease; public abstract class GLBase implements LRelease { public boolean begun; public abstract void init(); public abstract void freeBuffer(); public boolean running() { return begun; } public void begin(float fbufWidth, float fbufHeight, boolean flip) { if (begun) { throw new IllegalStateException(getClass().getSimpleName() + " mismatched begin()"); } begun = true; } public void flush() { } public void end() { try { flush(); } catch (Exception ex) { ex.printStackTrace(); } finally { begun = false; } } @Override public void close() { if (begun) { throw new IllegalStateException(getClass().getSimpleName() + " close() without end()"); } } }