/**
* Copyright 2008 - 2015 The Loon Game Engine Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.5
*/
package loon.opengl;
import loon.LRelease;
public abstract class GLBase implements LRelease {
public boolean begun;
public abstract void init();
public abstract void freeBuffer();
public boolean running() {
return begun;
}
public void begin(float fbufWidth, float fbufHeight, boolean flip) {
if (begun) {
throw new IllegalStateException(getClass().getSimpleName()
+ " mismatched begin()");
}
begun = true;
}
public void flush() {
}
public void end() {
try {
flush();
} catch (Exception ex) {
ex.printStackTrace();
} finally {
begun = false;
}
}
@Override
public void close() {
if (begun) {
throw new IllegalStateException(getClass().getSimpleName()
+ " close() without end()");
}
}
}