/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.event; public class GameKey { int type; int keyCode; char keyChar; double timer; GameKey() { } public double getTimer() { return timer; } GameKey(GameKey key) { this.type = key.type; this.keyCode = key.keyCode; this.keyChar = key.keyChar; } public boolean equals(GameKey e) { if (e == null) { return false; } if (e == this) { return true; } if (e.type == type && e.keyCode == keyCode && e.keyChar == keyChar) { return true; } return false; } public char getKeyChar() { return keyChar; } public int getKeyCode() { return keyCode; } public int getType() { return type; } public boolean isDown() { return type == SysKey.DOWN; } public boolean isUp() { return type == SysKey.UP; } }