/**
* Copyright 2008 - 2015 The Loon Game Engine Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.5
*/
package loon.event;
public class GameKey {
int type;
int keyCode;
char keyChar;
double timer;
GameKey() {
}
public double getTimer() {
return timer;
}
GameKey(GameKey key) {
this.type = key.type;
this.keyCode = key.keyCode;
this.keyChar = key.keyChar;
}
public boolean equals(GameKey e) {
if (e == null) {
return false;
}
if (e == this) {
return true;
}
if (e.type == type && e.keyCode == keyCode && e.keyChar == keyChar) {
return true;
}
return false;
}
public char getKeyChar() {
return keyChar;
}
public int getKeyCode() {
return keyCode;
}
public int getType() {
return type;
}
public boolean isDown() {
return type == SysKey.DOWN;
}
public boolean isUp() {
return type == SysKey.UP;
}
}