/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.android; import android.graphics.Path; class AndroidPath implements loon.canvas.Path { Path path; AndroidPath() { path = new Path(); } @Override public loon.canvas.Path bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y) { path.cubicTo(c1x, c1y, c2x, c2y, x, y); return this; } @Override public loon.canvas.Path close() { path.close(); return this; } @Override public loon.canvas.Path lineTo(float x, float y) { path.lineTo(x, y); return this; } @Override public loon.canvas.Path moveTo(float x, float y) { path.moveTo(x, y); return this; } @Override public loon.canvas.Path quadraticCurveTo(float cpx, float cpy, float x, float y) { path.quadTo(cpx, cpy, x, y); return this; } @Override public loon.canvas.Path reset() { path.reset(); return this; } }