package org.test.act;
public final class shot_struct
{
public int x;
public int y;
public int tile_x;
public int tile_y;
public int ammo;
public int active;
public float fx;
public float fy;
public float start_angle;
public float angle;
public float rot;
public int bounces;
public float speed;
public float lift;
public float drag;
public int mx;
public int my;
public int wait;
public int start_x;
public int start_y;
public int frames;
public int source;
public float accel;
public shot_struct cpy()
{
shot_struct varCopy = new shot_struct();
varCopy.x = this.x;
varCopy.y = this.y;
varCopy.tile_x = this.tile_x;
varCopy.tile_y = this.tile_y;
varCopy.ammo = this.ammo;
varCopy.active = this.active;
varCopy.fx = this.fx;
varCopy.fy = this.fy;
varCopy.start_angle = this.start_angle;
varCopy.angle = this.angle;
varCopy.rot = this.rot;
varCopy.bounces = this.bounces;
varCopy.speed = this.speed;
varCopy.lift = this.lift;
varCopy.drag = this.drag;
varCopy.mx = this.mx;
varCopy.my = this.my;
varCopy.wait = this.wait;
varCopy.start_x = this.start_x;
varCopy.start_y = this.start_y;
varCopy.frames = this.frames;
varCopy.source = this.source;
varCopy.accel = this.accel;
return varCopy;
}
}