package loon.opengl.d3d.shaders; import loon.utils.TArray; public class UniformNode extends ShaderNode { public UniformNode(String name, String type) { this.name = name; this.defines = new TArray<ShaderDefine>(); this.requires = new TArray<String>(); this.inputs = new TArray<ShaderInput>(); this.outputs = new TArray<ShaderOutput>(); } }