package loon.opengl.d3d.shaders;
import loon.utils.TArray;
public class UniformNode extends ShaderNode {
public UniformNode(String name, String type) {
this.name = name;
this.defines = new TArray<ShaderDefine>();
this.requires = new TArray<String>();
this.inputs = new TArray<ShaderInput>();
this.outputs = new TArray<ShaderOutput>();
}
}