/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.android; import java.util.concurrent.atomic.AtomicBoolean; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import loon.LSystem; import android.annotation.SuppressLint; import android.content.Context; import android.opengl.GLSurfaceView; import android.view.MotionEvent; @SuppressLint("ClickableViewAccessibility") public class AndroidGameViewGL extends GLSurfaceView { private final AndroidGame game; private AtomicBoolean started = new AtomicBoolean(false); private AtomicBoolean paused = new AtomicBoolean(true); public AndroidGameViewGL(Context context, AndroidGame g) { super(context); this.game = g; setFocusable(true); setFocusableInTouchMode(true); requestFocus(); setEGLContextClientVersion(2); setPreserveEGLContextOnPause(true); setRenderer(new Renderer() { @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { game.graphics().onSurfaceCreated(); if (game.display() != null) { game.display().GL().update(); } } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { game.graphics().onSizeChanged(width, height); if (game.display() != null) { game.display().GL().update(); } if (!started.get()) { startGame(); } } @Override public void onDrawFrame(GL10 gl) { if (!paused.get()) { game.processFrame(); } } }); setRenderMode(RENDERMODE_CONTINUOUSLY); } @Override public void onPause() { paused.set(LSystem.PAUSED = true); queueEvent(new Runnable() { public void run() { game.graphics().onSurfaceLost(); } }); super.onPause(); } @Override public void onResume() { super.onResume(); paused.set(LSystem.PAUSED = false); } @Override public boolean onTouchEvent(MotionEvent event) { return game.input().onTouch(event); } void startGame() { started.set(true); queueEvent(new Runnable() { @Override public void run() { game.activity.initialize(); paused.set(LSystem.PAUSED = false); } }); } }