package org.test.zombiedefence;
import loon.LTexture;
import loon.action.sprite.SpriteBatch;
import loon.geom.Vector2f;
public class BloodStain extends DrawableObject
{
public BloodStain(LTexture t2DBloodStain, Vector2f position, float angle)
{
super(t2DBloodStain, position);
super.angle = angle;
super.life = 0x2d;
super.scale = new Vector2f(0.8f, 0.8f);
super.origin = new Vector2f((float)(t2DBloodStain.getWidth() / 2), (float)(t2DBloodStain.getHeight() / 2));
}
@Override
public void Draw(SpriteBatch batch)
{
super.Draw(batch);
}
@Override
public void Update()
{
super.scale.addSelf(1.7f / ((float) super.life), 1.7f / ((float) super.life));
super.alpha -= 1f / ((float) super.life);
super.Update();
}
}