/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.android; import loon.Asyn; import loon.LSystem; import loon.Log; import loon.utils.reply.Act; import android.app.Activity; import android.os.AsyncTask; public class AndroidAsyn extends Asyn.Default { private final Activity activity; public AndroidAsyn(Log log, Act<? extends Object> frame, Activity activity) { super(log, frame); this.activity = activity; } protected boolean isPaused() { return LSystem.PAUSED; } @Override public void invokeLater(Runnable action) { if (isPaused()) { activity.runOnUiThread(action); } else{ super.invokeLater(action); } } @Override public boolean isAsyncSupported() { return true; } @Override public void invokeAsync(final Runnable action) { activity.runOnUiThread(new Runnable() { public void run() { new AsyncTask<Void, Void, Void>() { @Override public Void doInBackground(Void... params) { try { action.run(); } catch (Exception e) { log.warn( "Async task failure [task=" + action + "]", e); } return null; } }.execute(); } }); } }