/**
* Copyright 2008 - 2015 The Loon Game Engine Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.5
*/
package loon.android;
import loon.Asyn;
import loon.LSystem;
import loon.Log;
import loon.utils.reply.Act;
import android.app.Activity;
import android.os.AsyncTask;
public class AndroidAsyn extends Asyn.Default {
private final Activity activity;
public AndroidAsyn(Log log, Act<? extends Object> frame, Activity activity) {
super(log, frame);
this.activity = activity;
}
protected boolean isPaused() {
return LSystem.PAUSED;
}
@Override
public void invokeLater(Runnable action) {
if (isPaused()) {
activity.runOnUiThread(action);
} else{
super.invokeLater(action);
}
}
@Override
public boolean isAsyncSupported() {
return true;
}
@Override
public void invokeAsync(final Runnable action) {
activity.runOnUiThread(new Runnable() {
public void run() {
new AsyncTask<Void, Void, Void>() {
@Override
public Void doInBackground(Void... params) {
try {
action.run();
} catch (Exception e) {
log.warn(
"Async task failure [task=" + action + "]",
e);
}
return null;
}
}.execute();
}
});
}
}