package com.mygame; public class Sword1 extends Thing { Sword1(float x, float y) { height = 40; width = 40; this.x = x; this.y = y; state = 0; } public void update(Player player, int enemiesLeft) { if(player.hasSword) state = Thing.STATE_DEATH; } public void collision(Player player) { if(!player.hasSword) { if(player.rolling) player.state -= 4; player.rolling = false; player.hasSword = true; player.pickedUpSword = true; } } }