package org.test.act;
import loon.geom.Vector2f;
public final class me_struct
{
public int x;
public int y;
public int w;
public int h;
public Vector2f position=new Vector2f();
public int tile_x;
public int tile_y;
public int tile;
public int ammo;
public float angle;
public int active;
public float speed_x;
public float speed_y;
public float tspeed_x;
public float tspeed_y;
public float trot;
public float rot;
public int shot_wait;
public int hp;
public int score;
public int shots;
public int hits;
public int kills;
public int accuracy;
public int streak;
public int shaking;
public me_struct cpy()
{
me_struct varCopy = new me_struct();
varCopy.x = this.x;
varCopy.y = this.y;
varCopy.w = this.w;
varCopy.h = this.h;
varCopy.position = this.position;
varCopy.tile_x = this.tile_x;
varCopy.tile_y = this.tile_y;
varCopy.tile = this.tile;
varCopy.ammo = this.ammo;
varCopy.angle = this.angle;
varCopy.active = this.active;
varCopy.speed_x = this.speed_x;
varCopy.speed_y = this.speed_y;
varCopy.tspeed_x = this.tspeed_x;
varCopy.tspeed_y = this.tspeed_y;
varCopy.trot = this.trot;
varCopy.rot = this.rot;
varCopy.shot_wait = this.shot_wait;
varCopy.hp = this.hp;
varCopy.score = this.score;
varCopy.shots = this.shots;
varCopy.hits = this.hits;
varCopy.kills = this.kills;
varCopy.accuracy = this.accuracy;
varCopy.streak = this.streak;
varCopy.shaking = this.shaking;
return varCopy;
}
}