package loon.opengl.d3d.models;
import loon.geom.Quaternion;
import loon.geom.Vector3f;
public class NodeKeyframe {
public float keytime;
public final Vector3f translation = new Vector3f();
public final Vector3f scale = new Vector3f(1f,1f,1f);
public final Quaternion rotation = new Quaternion();
}