package org.test.zombiedefence; public abstract class Help { public static Weapon AIWeapon; public static int AvailSkillPoint = 0; public static float barrierHMax = 100f; public static float barrierHealth = barrierHMax; public static Bunker currentBunker; public static GameScreen currentGameState = GameScreen.values()[0]; public static Weapon currentWeapon; public static float expMultiplyFactor = 1.3f; public static int initialNumSound = 5; public static int initialPromoteThreshold = 0x23; public static boolean isFromLoadedGame = false; public static int maxLevel = 9; public static int maxNumGrenade = 5; public static java.util.ArrayList<Weapon> mercenaryList; public static int money = 0; public static int numGrenade = 5; public static int numSkill1 = 0; public static int numSkill10 = 0; public static int numSkill2 = 0; public static int numSkill3 = 0; public static int numSkill4 = 0; public static int numSkill5 = 0; public static int numSkill6 = 0; public static int numSkill7 = 0; public static int numSkill8 = 0; public static int numSkill9 = 0; public static GameScreen previousGameState = GameScreen.values()[0]; public static Profession profession = Profession.None; public static int scorePerHeadShot = 3; public static int scorePerKill = 1; public static float zombieBirthRateScaler = 1.065f; public static int zombieHealthMax = 20; public static float zombieHPScaler = 1.1f; protected Help() { } public enum ButtonID { Proceed, Back, Settings, Load, About, Info, Difficulty, Email, Series, Rate, Share, Resume, NoTransition, Buy, Buy2, Skill, Yes, No, Confirm, Twitter, Cancel, Bombard, Volume, Option1, Option2, Option3, TagReloading, TagAAGun, TagExtendedMag, TagAim, TagOverRepair, TagFieldRepair, TagLearning, TagGunner, TagArtillery, TagBoost; public int getValue() { return this.ordinal(); } public static ButtonID forValue(int value) { return values()[value]; } } public enum GameScreen { Gameplay, MainMenu, LevelUp, LevelUp2, GameOver, Options, About, Info, Instruction, Result, Prepare, Series, Skill, Profession, Day, PurchaseFull; public int getValue() { return this.ordinal(); } public static GameScreen forValue(int value) { return values()[value]; } } public enum Profession { Rifleman, BattleEngineer, Commander, None; public int getValue() { return this.ordinal(); } public static Profession forValue(int value) { return values()[value]; } } }