package org.test.zombiedefence;
public abstract class Help
{
public static Weapon AIWeapon;
public static int AvailSkillPoint = 0;
public static float barrierHMax = 100f;
public static float barrierHealth = barrierHMax;
public static Bunker currentBunker;
public static GameScreen currentGameState = GameScreen.values()[0];
public static Weapon currentWeapon;
public static float expMultiplyFactor = 1.3f;
public static int initialNumSound = 5;
public static int initialPromoteThreshold = 0x23;
public static boolean isFromLoadedGame = false;
public static int maxLevel = 9;
public static int maxNumGrenade = 5;
public static java.util.ArrayList<Weapon> mercenaryList;
public static int money = 0;
public static int numGrenade = 5;
public static int numSkill1 = 0;
public static int numSkill10 = 0;
public static int numSkill2 = 0;
public static int numSkill3 = 0;
public static int numSkill4 = 0;
public static int numSkill5 = 0;
public static int numSkill6 = 0;
public static int numSkill7 = 0;
public static int numSkill8 = 0;
public static int numSkill9 = 0;
public static GameScreen previousGameState = GameScreen.values()[0];
public static Profession profession = Profession.None;
public static int scorePerHeadShot = 3;
public static int scorePerKill = 1;
public static float zombieBirthRateScaler = 1.065f;
public static int zombieHealthMax = 20;
public static float zombieHPScaler = 1.1f;
protected Help()
{
}
public enum ButtonID
{
Proceed,
Back,
Settings,
Load,
About,
Info,
Difficulty,
Email,
Series,
Rate,
Share,
Resume,
NoTransition,
Buy,
Buy2,
Skill,
Yes,
No,
Confirm,
Twitter,
Cancel,
Bombard,
Volume,
Option1,
Option2,
Option3,
TagReloading,
TagAAGun,
TagExtendedMag,
TagAim,
TagOverRepair,
TagFieldRepair,
TagLearning,
TagGunner,
TagArtillery,
TagBoost;
public int getValue()
{
return this.ordinal();
}
public static ButtonID forValue(int value)
{
return values()[value];
}
}
public enum GameScreen
{
Gameplay,
MainMenu,
LevelUp,
LevelUp2,
GameOver,
Options,
About,
Info,
Instruction,
Result,
Prepare,
Series,
Skill,
Profession,
Day,
PurchaseFull;
public int getValue()
{
return this.ordinal();
}
public static GameScreen forValue(int value)
{
return values()[value];
}
}
public enum Profession
{
Rifleman,
BattleEngineer,
Commander,
None;
public int getValue()
{
return this.ordinal();
}
public static Profession forValue(int value)
{
return values()[value];
}
}
}