package com.flansmod.common.paintjob;
import com.flansmod.common.guns.GunType;
import com.flansmod.common.guns.ItemGun;
import com.flansmod.common.guns.Paintjob;
import com.flansmod.common.guns.SlotGun;
import com.flansmod.common.types.IPaintableItem;
import com.flansmod.common.types.PaintableType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ContainerPaintjobTable extends Container
{
public InventoryPlayer playerInv;
public TileEntityPaintjobTable table;
public World world;
public ContainerPaintjobTable(InventoryPlayer i, World w, TileEntityPaintjobTable te)
{
playerInv = i;
world = w;
table = te;
// Gun slot
addSlotToContainer(new Slot(table, 0, 187, 139));
// Paint cans slot
addSlotToContainer(new Slot(table, 1, 187, 193));
// Main inventory slots
for(int row = 0; row < 3; row++)
{
for(int col = 0; col < 9; col++)
{
addSlotToContainer(new Slot(playerInv, col + row * 9 + 9, 8 + col * 18, 184 + row * 18));
}
}
// Quickbar slots
for(int col = 0; col < 9; col++)
{
addSlotToContainer(new Slot(playerInv, col, 8 + col * 18, 242));
}
}
@Override
public void onContainerClosed(EntityPlayer player)
{
// Save out paintjob?
}
@Override
public boolean canInteractWith(EntityPlayer entityplayer)
{
return true;
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slotID)
{
ItemStack stack = null;
Slot currentSlot = (Slot)inventorySlots.get(slotID);
if(currentSlot != null && currentSlot.getHasStack())
{
ItemStack slotStack = currentSlot.getStack();
stack = slotStack.copy();
if(slotID >= 1)
{
return null;
}
else
{
if(!mergeItemStack(slotStack, 1, inventorySlots.size(), true))
{
return null;
}
}
if (slotStack.stackSize == 0)
{
currentSlot.putStack(null);
}
else
{
currentSlot.onSlotChanged();
}
if (slotStack.stackSize == stack.stackSize)
{
return null;
}
currentSlot.onPickupFromSlot(player, slotStack);
}
return stack;
}
public void pressButton(boolean paint, boolean left)
{
//Nope.
}
public void clickPaintjob(int i)
{
ItemStack paintableStack = table.getPaintableStack();
if(paintableStack != null && paintableStack.getItem() instanceof IPaintableItem)
{
PaintableType paintableType = ((IPaintableItem)paintableStack.getItem()).GetPaintableType();
clickPaintjob(paintableType.getPaintjob(i));
}
}
public void clickPaintjob(Paintjob paintjob)
{
ItemStack paintableStack = table.getPaintableStack();
if(paintableStack != null && paintableStack.getItem() instanceof IPaintableItem)
{
PaintableType paintableType = ((IPaintableItem)paintableStack.getItem()).GetPaintableType();
int numDyes = paintjob.dyesNeeded.length;
if(!playerInv.player.capabilities.isCreativeMode)
{
//Calculate which dyes we have in our inventory
for(int n = 0; n < numDyes; n++)
{
int amountNeeded = paintjob.dyesNeeded[n].stackSize;
for(int s = 0; s < playerInv.getSizeInventory(); s++)
{
ItemStack stack = playerInv.getStackInSlot(s);
if(stack != null && stack.getItem() == Items.dye && stack.getItemDamage() == paintjob.dyesNeeded[n].getItemDamage())
{
amountNeeded -= stack.stackSize;
}
}
//We don't have enough of this dye
if(amountNeeded > 0)
return;
}
for(int n = 0; n < numDyes; n++)
{
int amountNeeded = paintjob.dyesNeeded[n].stackSize;
for(int s = 0; s < playerInv.getSizeInventory(); s++)
{
if(amountNeeded <= 0)
continue;
ItemStack stack = playerInv.getStackInSlot(s);
if(stack != null && stack.getItem() == Items.dye && stack.getItemDamage() == paintjob.dyesNeeded[n].getItemDamage())
{
ItemStack consumed = playerInv.decrStackSize(s, amountNeeded);
amountNeeded -= consumed.stackSize;
}
}
}
}
//Paint the gun. This line is only reached if the player is in creative or they have had their dyes taken already
//gunStack.getTagCompound().setString("Paint", paintjob.iconName);
paintableStack.setItemDamage(paintjob.ID);
}
}
}