//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.1.1 // Copyright (C) 2015 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ package com.flansmod.client.model.mw; //Path where the model is located import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.common.vector.Vector3f; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelSIGP232 extends ModelGun //Same as Filename { int textureX = 64; int textureY = 64; public ModelSIGP232() //Same as Filename { gunModel = new ModelRendererTurbo[6]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 2 gunModel[1] = new ModelRendererTurbo(this, 0, 23, textureX, textureY); // Box 3 gunModel[2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 4 gunModel[3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 5 gunModel[4] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 6 gunModel[5] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 10 gunModel[0].addShapeBox(0F, 2F, 0F, 3, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 2 gunModel[0].setRotationPoint(-0.4F, -6F, -1F); gunModel[1].addShapeBox(0F, 4F, 0F, 3, 3, 2, 0F, -1F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 3 gunModel[1].setRotationPoint(-0.4F, -6F, -1F); gunModel[2].addBox(3F, 3F, 0F, 2, 1, 2, 0F); // Box 4 gunModel[2].setRotationPoint(-0.4F, -6F, -1F); gunModel[3].addShapeBox(5F, 2F, 0F, 4, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F); // Box 5 gunModel[3].setRotationPoint(-0.4F, -6F, -1F); gunModel[4].addShapeBox(5F, 3F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 6 gunModel[4].setRotationPoint(-0.4F, -6F, -1F); gunModel[5].addShapeBox(1F, 3F, 0F, 2, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 10 gunModel[5].setRotationPoint(-0.4F, -6F, -1F); ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 0 ammoModel[0].addShapeBox(0.5F, 0F, -0.5F, 2, 1, 2, 0F, 0.3F, 2F, 0F, -1F, 2F, 0F, -1F, 2F, -1F, 0.3F, 2F, -1F, 0.3F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, 0.3F, 0F, -1F); // Box 0 ammoModel[0].setRotationPoint(0F, 0F, 0F); ammoModel[0].rotateAngleZ = -0.12217305F; slideModel = new ModelRendererTurbo[3]; slideModel[0] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); // Box 1 slideModel[1] = new ModelRendererTurbo(this, 28, 9, textureX, textureY); // Box 8 slideModel[2] = new ModelRendererTurbo(this, 28, 9, textureX, textureY); // Box 9 slideModel[0].addShapeBox(0F, 0F, 0F, 9, 2, 2, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 1 slideModel[0].setRotationPoint(-0.4F, -6F, -1F); slideModel[1].addShapeBox(7F, -0.5F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 8 slideModel[1].setRotationPoint(-0.4F, -6F, -1F); slideModel[2].addShapeBox(1F, 0.5F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 9 slideModel[2].setRotationPoint(-0.4F, -6F, -1F); slideModel[2].rotateAngleZ = 0.45378561F; gunSlideDistance = 0.25F; animationType = EnumAnimationType.PISTOL_CLIP; barrelAttachPoint = new Vector3f(9.0F /16F, 5F /16F, 0F /16F); stockAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F); scopeAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F); gripAttachPoint = new Vector3f(0 /16F, 0F /16F, 0F /16F); translateAll(0F, 0F, 0F); flipAll(); } }