package com.flansmod.common.driveables.mechas;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ContainerMechaInventory extends Container
{
public InventoryPlayer inventory;
public World world;
public EntityMecha mecha;
public int numItems;
public int maxScroll;
public int scroll;
public ContainerMechaInventory(InventoryPlayer inv, World w, EntityMecha em)
{
inventory = inv;
world = w;
mecha = em;
numItems = mecha.getDriveableType().numCargoSlots;
int numRows = ((numItems + 7) / 8);
maxScroll = (numRows > 3 ? numRows - 3 : 0);
int startSlot = mecha.driveableData.getCargoInventoryStart();
for(int row = 0; row < numRows; row++)
{
int yPos = -1000;
if(row < 3 + scroll && row >= scroll)
yPos = 25 + 19 * (row - scroll);
for(int col = 0; col < ((row + scroll + 1) * 8 <= numItems ? 8 : numItems % 8); col++)
{
addSlotToContainer(new Slot(mecha.driveableData, startSlot + row * 8 + col, 186 + 18 * col, yPos));
}
}
//Equipment Slots
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.legs, 84, 128));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.hips, 60, 128));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.leftArm, 36, 80));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.leftTool, 36, 56));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.leftShoulder, 60, 32));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.head, 84, 32));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.feet, 108, 128));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.rightArm, 132, 80));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.rightTool, 132, 56));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.rightShoulder, 108, 32));
//Upgrade Slots
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.u1, 10, 32));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.u2, 10, 56));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.u3, 10, 80));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.u4, 10, 104));
addSlotToContainer(new SlotMecha(mecha.inventory, EnumMechaSlotType.u5, 10, 128));
//Main inventory slots
for(int row = 0; row < 3; row++)
{
for(int col = 0; col < 9; col++)
{
addSlotToContainer(new Slot(inventory, col + row * 9 + 9, 182 + col * 18, 98 + row * 18));
}
}
//Quickbar slots
for(int col = 0; col < 9; col++)
{
addSlotToContainer(new Slot(inventory, col, 182 + col * 18, 156));
}
}
@Override
public void onContainerClosed(EntityPlayer par1EntityPlayer)
{
super.onContainerClosed(par1EntityPlayer);
mecha.couldNotFindFuel = false;
}
public void updateScroll(int scrololol)
{
scroll = scrololol;
int m = ((numItems + 7) / 8);
for(int row = 0; row < m; row++)
{
int yPos = -1000;
if(row < 3 + scroll && row >= scroll)
yPos = 25 + 19 * (row - scroll);
for(int col = 0; col < ((row + 1) * 8 < numItems ? 8 : numItems % 8); col++)
{
((Slot)inventorySlots.get(row * 8 + col)).yDisplayPosition = yPos;
}
}
}
@Override
public boolean canInteractWith(EntityPlayer entityplayer)
{
return true;
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slotID)
{
ItemStack stack = null;
Slot currentSlot = (Slot)inventorySlots.get(slotID);
if(currentSlot != null && currentSlot.getHasStack())
{
ItemStack slotStack = currentSlot.getStack();
stack = slotStack.copy();
///if(stack.getItem() instanceof ItemMechaAddon)
// {
//((ItemMechaAddon)stack.getItem()).type;
//}
if(slotID >= numItems)
{
if(!mergeItemStack(slotStack, 0, numItems, false))
{
return null;
}
}
else {
if(!mergeItemStack(slotStack, numItems, inventorySlots.size(), true))
{
return null;
}
}
if (slotStack.stackSize == 0)
{
currentSlot.putStack(null);
}
else
{
currentSlot.onSlotChanged();
}
if (slotStack.stackSize == stack.stackSize)
{
return null;
}
currentSlot.onPickupFromSlot(player, slotStack);
}
return stack;
}
}