package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelDragunov extends ModelGun { public ModelDragunov() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[5]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(13F, 3.5F, -0.5F, 5, 1, 1); gunModel[1] = new ModelRendererTurbo(this, 0, 2, textureX, textureY); gunModel[1].addBox(-1F, 3F, -1F, 13, 2, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); gunModel[2].addBox(12F, 3F, -0.5F, 1, 2, 1); gunModel[3] = new ModelRendererTurbo(this, 4, 6, textureX, textureY); gunModel[3].addBox(16F, 4.5F, -0.5F, 1, 1, 1); gunModel[4] = new ModelRendererTurbo(this, 6, 6, textureX, textureY); gunModel[4].addBox(-1F, 0F, -1F, 1, 3, 2); //Scope defaultScopeModel = new ModelRendererTurbo[4]; defaultScopeModel[0] = new ModelRendererTurbo(this, 0, 12, textureX, textureY); defaultScopeModel[0].addBox(-2F, 5.5F, -1F, 3, 2, 2); defaultScopeModel[1] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); defaultScopeModel[1].addBox(1F, 6F, -0.5F, 1, 1, 1); defaultScopeModel[2] = new ModelRendererTurbo(this, 10, 12, textureX, textureY); defaultScopeModel[2].addBox(2F, 5.5F, -1F, 4, 2, 2); defaultScopeModel[3] = new ModelRendererTurbo(this, 11, 10, textureX, textureY); defaultScopeModel[3].addBox(1F, 4.5F, -0.5F, 5, 1, 1); scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F); //Stock defaultStockModel = new ModelRendererTurbo[3]; defaultStockModel[0] = new ModelRendererTurbo(this, 12, 6, textureX, textureY); defaultStockModel[0].addBox(-5F, 3F, -1F, 4, 1, 2); defaultStockModel[1] = new ModelRendererTurbo(this, 24, 6, textureX, textureY); defaultStockModel[1].addBox(-5F, 0F, -1F, 4, 1, 2); defaultStockModel[2] = new ModelRendererTurbo(this, 23, 9, textureX, textureY); defaultStockModel[2].addBox(-8F, 0F, -1F, 3, 4, 2); stockAttachPoint = new Vector3f(-1F / 16F, 1F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); ammoModel[0].addBox(2F, -1F, -1F, 3, 4, 2); gunSlideDistance = 0.5F; animationType = EnumAnimationType.BOTTOM_CLIP; } }