package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelW1200 extends ModelGun
{
public ModelW1200()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[5];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, 3F, -1F, 7, 2, 2);
gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
gunModel[1].addBox(6F, 3F, -0.5F, 12, 2, 1);
gunModel[2] = new ModelRendererTurbo(this, 16, 0, textureX, textureY);
gunModel[2].addBox(15F, 5F, -0.5F, 1, 1, 1);
gunModel[3] = new ModelRendererTurbo(this, 0, 7, textureX, textureY);
gunModel[3].addBox(-1F, 0F, -1F, 2, 3, 2);
gunModel[4] = new ModelRendererTurbo(this, 18, 0, textureX, textureY);
gunModel[4].addBox(1F, 2F, -1F, 1, 1, 2);
//Shotgun Handle
pumpModel = new ModelRendererTurbo[1];
pumpModel[0] = new ModelRendererTurbo(this, 8, 7, textureX, textureY);
pumpModel[0].addBox(10F, 2.8F, -1F, 4, 1, 2);
//Scope
scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
//Stock
defaultStockModel = new ModelRendererTurbo[3];
defaultStockModel[0] = new ModelRendererTurbo(this, 8, 10, textureX, textureY);
defaultStockModel[0].addBox(-8F, 0F, -1F, 3, 3, 2);
defaultStockModel[1] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
defaultStockModel[1].addBox(-5F, 1F, -1F, 2, 2, 2);
defaultStockModel[2] = new ModelRendererTurbo(this, 18, 12, textureX, textureY);
defaultStockModel[2].addBox(-3F, 2F, -1F, 2, 2, 2);
stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F);
//Barrel
barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F);
//Grip
gripAttachPoint = new Vector3f(12F / 16F, 3F / 16F, 0F);
//Ammo
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 22, 0, textureX, textureY);
ammoModel[0].addBox(4F, 3.5F, -0.5F, 2, 1, 1);
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.SHOTGUN;
pumpDelayAfterReload = 115;
pumpDelay = 6;
pumpTime = 9;
gripIsOnPump = true;
numBulletsInReloadAnimation = 7;
tiltGunTime = 0.159F;
unloadClipTime = 0.0F;
loadClipTime = 0.708F;
untiltGunTime = 0.133F;
}
}