//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.ww2;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
public class ModelPPSH extends ModelGun
{
int textureX = 512;
int textureY = 512;
public ModelPPSH()
{
// Gun
gunModel = new ModelRendererTurbo[10];
gunModel[0] = new ModelRendererTurbo(this, 0, 310, textureX, textureY); // Barrel
gunModel[1] = new ModelRendererTurbo(this, 0, 300, textureX, textureY); // Body
gunModel[2] = new ModelRendererTurbo(this, 0, 290, textureX, textureY); // Stock
gunModel[3] = new ModelRendererTurbo(this, 0, 280, textureX, textureY); // Stock
gunModel[4] = new ModelRendererTurbo(this, 0, 270, textureX, textureY); // StockEnd
gunModel[5] = new ModelRendererTurbo(this, 5, 300, textureX, textureY); // Clipholder
gunModel[6] = new ModelRendererTurbo(this, 0, 250, textureX, textureY); // StockHandle
gunModel[7] = new ModelRendererTurbo(this, 0, 240, textureX, textureY); // Trigger
gunModel[8] = new ModelRendererTurbo(this, 0, 235, textureX, textureY); // SightRear
gunModel[9] = new ModelRendererTurbo(this, 0, 230, textureX, textureY); // SightFront
gunModel[0].addBox(0F, 0F, 0F, 20, 1, 1, 0F); // Barrel
gunModel[0].setRotationPoint(0F, -6F, -0.5F);
gunModel[1].addBox(0F, 0F, 0F, 11, 2, 2, 0F); // Body
gunModel[1].setRotationPoint(0F, -5.5F, -1F);
gunModel[2].addBox(0F, 0F, 0F, 7, 2, 1, 0F); // Stock
gunModel[2].setRotationPoint(-5F, -4F, -0.5F);
gunModel[2].rotateAngleZ = 0.2094395F;
gunModel[3].addBox(0F, 0F, 0F, 4, 3, 1, 0F); // Stock
gunModel[3].setRotationPoint(-8F, -4F, -0.5F);
gunModel[4].addBox(0F, 0F, 0F, 1, 4, 1, 0F); // StockEnd
gunModel[4].setRotationPoint(-9F, -4F, -0.5F);
gunModel[5].addBox(0F, 0F, 0F, 3, 1, 3, 0F); // Clipholder
gunModel[5].setRotationPoint(7.3F, -5F, -1.5F);
gunModel[6].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // StockHandle
gunModel[6].setRotationPoint(-2F, -2.6F, -0.5F);
gunModel[6].rotateAngleZ = 0.6632251F;
gunModel[7].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // Trigger
gunModel[7].setRotationPoint(1F, -3.5F, -0.5F);
gunModel[8].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // SightRear
gunModel[8].setRotationPoint(0F, -5.9F, -0.5F);
gunModel[8].rotateAngleZ = 0.6981317F;
gunModel[9].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // SightFront
gunModel[9].setRotationPoint(18F, -6.9F, -0.5F);
gunModel[9].rotateAngleZ = 0.06981317F;
// Ammo
ammoModel = new ModelRendererTurbo[5];
ammoModel[0] = new ModelRendererTurbo(this, 0, 260, textureX, textureY); // MagazineMain
ammoModel[1] = new ModelRendererTurbo(this, 0, 220, textureX, textureY); // MagTop
ammoModel[2] = new ModelRendererTurbo(this, 0, 215, textureX, textureY); // MagBottom
ammoModel[3] = new ModelRendererTurbo(this, 10, 215, textureX, textureY); // MagSide
ammoModel[4] = new ModelRendererTurbo(this, 10, 220, textureX, textureY); // MagSide
ammoModel[0].addBox(8F, -4F, -2F, 1, 4, 4, 0F); // MagazineMain
ammoModel[0].setRotationPoint(0F, 0F, 0F);
ammoModel[0].rotateAngleZ = 0.05235988F;
ammoModel[1].addBox(8F, -4.5F, -1F, 1, 1, 2, 0F); // MagTop
ammoModel[1].setRotationPoint(0F, 0F, 0F);
ammoModel[1].rotateAngleZ = 0.05235988F;
ammoModel[2].addBox(8F, -0.5F, -1F, 1, 1, 2, 0F); // MagBottom
ammoModel[2].setRotationPoint(0F, 0F, 0F);
ammoModel[2].rotateAngleZ = 0.05235988F;
ammoModel[3].addBox(8F, -3F, 1.5F, 1, 2, 1, 0F); // MagSide
ammoModel[3].setRotationPoint(0F, 0F, 0F);
ammoModel[3].rotateAngleZ = 0.05235988F;
ammoModel[4].addBox(8F, -3F, -2.5F, 1, 2, 1, 0F); // MagSide
ammoModel[4].setRotationPoint(0F, 0F, 0F);
ammoModel[4].rotateAngleZ = 0.05235988F;
gunSlideDistance = 0F;
animationType = EnumAnimationType.BOTTOM_CLIP;
flipAll();
translateAll(0F, -0.8F, 0F);
}
}