package com.flansmod.client.model.zombie; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelWinchesterModel70 extends ModelGun { public ModelWinchesterModel70() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[2]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(1F, 1.5F, -0.5F, 16, 1, 1); gunModel[1] = new ModelRendererTurbo(this, 0, 2, textureX, textureY); gunModel[1].addShapeBox(-1F, 0F, -1F, 13, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); //Scope defaultScopeModel = new ModelRendererTurbo[5]; defaultScopeModel[0] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); defaultScopeModel[0].addBox(-1F, 3F, -1F, 2, 2, 2); defaultScopeModel[1] = new ModelRendererTurbo(this, 0, 14, textureX, textureY); defaultScopeModel[1].addBox(1F, 3.5F, -0.5F, 5, 1, 1); defaultScopeModel[2] = new ModelRendererTurbo(this, 8, 10, textureX, textureY); defaultScopeModel[2].addBox(6F, 3F, -1F, 3, 2, 2); defaultScopeModel[3] = new ModelRendererTurbo(this, 12, 14, textureX, textureY); defaultScopeModel[3].addBox(1.5F, 2.5F, -0.5F, 1, 1, 1); defaultScopeModel[4] = new ModelRendererTurbo(this, 16, 14, textureX, textureY); defaultScopeModel[4].addBox(4.5F, 2.5F, -0.5F, 1, 1, 1); scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(17F / 16F, 4.5F / 16F, 0F); //Stock defaultStockModel = new ModelRendererTurbo[2]; defaultStockModel[0] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); defaultStockModel[0].addBox(-4F, -0.5F, -1F, 3, 2, 2); defaultStockModel[1] = new ModelRendererTurbo(this, 16, 6, textureX, textureY); defaultStockModel[1].addShapeBox(-9F, -2F, -1F, 5, 4, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1.5F, 0F, /* 2 */ 0F, -1.5F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); stockAttachPoint = new Vector3f(-1F / 16F, 1F / 16F, 0F); //Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 34, 0, textureX, textureY); ammoModel[0].addBox(1F, 0.5F, -0.5F, 3, 1, 1); translateAll(0, 2.5F, 0); gunSlideDistance = 0.5F; animationType = EnumAnimationType.RIFLE; numBulletsInReloadAnimation = 5; tiltGunTime = 0.279F; unloadClipTime = 0.0F; loadClipTime = 0.558F; untiltGunTime = 0.163F; } }