package com.flansmod.client.model.mw; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelMP5 extends ModelGun { public ModelMP5() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[6]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, 4F, -0.75F, 12, 1, 1.5F); gunModel[1] = new ModelRendererTurbo(this, 0, 3, textureX, textureY); gunModel[1].addBox(-1F, 3F, -1F, 12, 1, 2); gunModel[2] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); gunModel[2].addBox(-1F, 2F, -1F, 6, 1, 2); gunModel[3] = new ModelRendererTurbo(this, 26, 0, textureX, textureY); gunModel[3].addBox(11F, 3F, -0.5F, 1, 1, 1); gunModel[5] = new ModelRendererTurbo(this, 26, 0, textureX, textureY); gunModel[5].addBox(10F, 5F, -0.5F, 1, 1, 1); gunModel[4] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); gunModel[4].addBox(-0.75F, -3F, -0.75F, 1.5F, 4, 1.5F); gunModel[4].setRotationPoint(1F, 2F, 0F); gunModel[4].rotateAngleZ = -0.5F; //Ammo ammoModel = new ModelRendererTurbo[2]; ammoModel[0] = new ModelRendererTurbo(this, 8, 9, textureX, textureY); ammoModel[0].addShapeBox(3.5F, 0F, -0.5F, 1, 3, 1, 0F, /* 0 */ -1F, 0F, 0F, /* 1 */ 0.8F, -0.2F, 0F, /* 2 */ 0.8F, -0.2F, 0F, /* 3 */ -1F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F); ammoModel[1] = new ModelRendererTurbo(this, 12, 9, textureX, textureY); ammoModel[1].addShapeBox(3.5F, -3F, -0.5F, 1, 3, 1, 0F, /* 0 */ -2.5F, -1F, 0F, /* 1 */ 2F, -1.5F, 0F, /* 2 */ 2F, -1.5F, 0F, /* 3 */ -2.5F, -1F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0.8F, 0.2F, 0F, /* 6 */ 0.8F, 0.2F, 0F, /* 7 */ -1F, 0F, 0F); //Stock stockAttachPoint = new Vector3f(-1F / 16F, 3.5F / 16F, 0F); defaultStockModel = new ModelRendererTurbo[2]; defaultStockModel[0] = new ModelRendererTurbo(this, 16, 6, textureX, textureY); defaultStockModel[0].addBox(-7F, 3F, -0.5F, 6, 1, 1); defaultStockModel[1] = new ModelRendererTurbo(this, 16, 8, textureX, textureY); defaultStockModel[1].addBox(-8F, 1F, -0.5F, 1, 3, 1); //Barrel barrelAttachPoint = new Vector3f(12F / 16F, 3.5F / 16F, 0F); //Scope scopeAttachPoint = new Vector3f(2F / 16F, 5F / 16F, 0F); gunSlideDistance = 0.25F; animationType = EnumAnimationType.PISTOL_CLIP; } }