package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelMP5 extends ModelGun
{
public ModelMP5()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[6];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, 4F, -0.75F, 12, 1, 1.5F);
gunModel[1] = new ModelRendererTurbo(this, 0, 3, textureX, textureY);
gunModel[1].addBox(-1F, 3F, -1F, 12, 1, 2);
gunModel[2] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
gunModel[2].addBox(-1F, 2F, -1F, 6, 1, 2);
gunModel[3] = new ModelRendererTurbo(this, 26, 0, textureX, textureY);
gunModel[3].addBox(11F, 3F, -0.5F, 1, 1, 1);
gunModel[5] = new ModelRendererTurbo(this, 26, 0, textureX, textureY);
gunModel[5].addBox(10F, 5F, -0.5F, 1, 1, 1);
gunModel[4] = new ModelRendererTurbo(this, 0, 9, textureX, textureY);
gunModel[4].addBox(-0.75F, -3F, -0.75F, 1.5F, 4, 1.5F);
gunModel[4].setRotationPoint(1F, 2F, 0F);
gunModel[4].rotateAngleZ = -0.5F;
//Ammo
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 8, 9, textureX, textureY);
ammoModel[0].addShapeBox(3.5F, 0F, -0.5F, 1, 3, 1, 0F, /* 0 */ -1F, 0F, 0F, /* 1 */ 0.8F, -0.2F, 0F, /* 2 */ 0.8F, -0.2F, 0F, /* 3 */ -1F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
ammoModel[1] = new ModelRendererTurbo(this, 12, 9, textureX, textureY);
ammoModel[1].addShapeBox(3.5F, -3F, -0.5F, 1, 3, 1, 0F, /* 0 */ -2.5F, -1F, 0F, /* 1 */ 2F, -1.5F, 0F, /* 2 */ 2F, -1.5F, 0F, /* 3 */ -2.5F, -1F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0.8F, 0.2F, 0F, /* 6 */ 0.8F, 0.2F, 0F, /* 7 */ -1F, 0F, 0F);
//Stock
stockAttachPoint = new Vector3f(-1F / 16F, 3.5F / 16F, 0F);
defaultStockModel = new ModelRendererTurbo[2];
defaultStockModel[0] = new ModelRendererTurbo(this, 16, 6, textureX, textureY);
defaultStockModel[0].addBox(-7F, 3F, -0.5F, 6, 1, 1);
defaultStockModel[1] = new ModelRendererTurbo(this, 16, 8, textureX, textureY);
defaultStockModel[1].addBox(-8F, 1F, -0.5F, 1, 3, 1);
//Barrel
barrelAttachPoint = new Vector3f(12F / 16F, 3.5F / 16F, 0F);
//Scope
scopeAttachPoint = new Vector3f(2F / 16F, 5F / 16F, 0F);
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.PISTOL_CLIP;
}
}