package com.flansmod.client.model.zombie;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelOlympia extends ModelGun
{
public ModelOlympia()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[6];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addShapeBox(-5F, 2F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0.8F, 0F, 0F, /* 6 */ 0.8F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
gunModel[1] = new ModelRendererTurbo(this, 8, 0, textureX, textureY);
gunModel[1].addShapeBox(-3F, 2F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, -0.5F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, -0.5F, 0F);
gunModel[2] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
gunModel[2].addBox(1F, 2F, -1F, 2, 1, 2);
gunModel[3] = new ModelRendererTurbo(this, 10, 5, textureX, textureY);
gunModel[3].addBox(1F, 3F, -1F, 1, 2, 2);
gunModel[4] = new ModelRendererTurbo(this, 30, 0, textureX, textureY);
gunModel[4].addBox(-1.5F, 4F, -0.5F, 1, 1, 1);
gunModel[5] = new ModelRendererTurbo(this, 20, 2, textureX, textureY);
gunModel[5].addShapeBox(-9F, 1F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
breakActionModel = new ModelRendererTurbo[4];
breakActionModel[0] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
breakActionModel[0].addBox(3F, 2F, -1F, 8, 2, 2);
breakActionModel[1] = new ModelRendererTurbo(this, 0, 8, textureX, textureY);
breakActionModel[1].addBox(2F, 4F, -0.5F, 15, 1, 1);
breakActionModel[2] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
breakActionModel[2].addBox(2F, 2.9F, -0.5F, 15, 1, 1);
breakActionModel[3] = new ModelRendererTurbo(this, 20, 13, textureX, textureY);
breakActionModel[3].addBox(2.25F, 3.5F, -0.25F, 14.5F, 2, 0.5F);
breakAngle = 60F;
barrelBreakPoint = new Vector3f(3F / 16F, 2F / 16F, 0F);
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 20, 0, textureX, textureY);
ammoModel[0].addBox(1.9F, 3F, -0.4F, 3, 0.8F, 0.8F);
ammoModel[1] = new ModelRendererTurbo(this, 20, 0, textureX, textureY);
ammoModel[1].addBox(1.9F, 4.1F, -0.4F, 3, 0.8F, 0.8F);
barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F);
scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
scopeIsOnSlide = true;
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.BREAK_ACTION;
}
}