package com.flansmod.client.model.zombie; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelM4Carbine extends ModelGun { public ModelM4Carbine() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[6]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addBox(-1F, 2F, -1F, 7, 3, 2); gunModel[1] = new ModelRendererTurbo(this, 32, 4, textureX, textureY); gunModel[1].addBox(0F, -1F, -1F, 1, 3, 2); gunModel[2] = new ModelRendererTurbo(this, 20, 0, textureX, textureY); gunModel[2].addBox(1F, 1F, -1F, 1, 1, 2); gunModel[3] = new ModelRendererTurbo(this, 0, 5, textureX, textureY); gunModel[3].addBox(6F, 3F, -1F, 5, 2, 2); gunModel[4] = new ModelRendererTurbo(this, 12, 14, textureX, textureY); gunModel[4].addBox(12F, 4.5F, -0.5F, 1, 1, 1); gunModel[5] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); gunModel[5].addBox(6F, 3.5F, -0.5F, 10, 1, 1); //Scope scopeAttachPoint = new Vector3f(3.5F / 16F, 5F / 16F, 0F); //Stock defaultStockModel = new ModelRendererTurbo[3]; defaultStockModel[0] = new ModelRendererTurbo(this, 20, 3, textureX, textureY); defaultStockModel[0].addBox(-8F, 1F, -1F, 2, 4, 2); defaultStockModel[1] = new ModelRendererTurbo(this, 0, 11, textureX, textureY); defaultStockModel[1].addBox(-6F, 2F, -1F, 2, 3, 2); defaultStockModel[2] = new ModelRendererTurbo(this, 10, 11, textureX, textureY); defaultStockModel[2].addBox(-4F, 3.5F, -0.5F, 3, 1, 1); stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F); //Barrel barrelAttachPoint = new Vector3f(16F / 16F, 4F / 16F, 0F); //Grip gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F); defaultGripModel = new ModelRendererTurbo[2]; defaultGripModel[0] = new ModelRendererTurbo(this, 30, 0, textureX, textureY); defaultGripModel[0].addBox(7.5F, 2F, -1F, 2, 1, 2); defaultGripModel[1] = new ModelRendererTurbo(this, 38, 0, textureX, textureY); defaultGripModel[1].addBox(8F, 0F, -0.5F, 1, 2, 1); //Ammo ammoModel = new ModelRendererTurbo[2]; ammoModel[0] = new ModelRendererTurbo(this, 20, 11, textureX, textureY); ammoModel[0].addBox(3F, 0F, -1F, 3, 2, 2); ammoModel[1] = new ModelRendererTurbo(this, 30, 11, textureX, textureY); ammoModel[1].addBox(4F, -2F, -1F, 3, 2, 2); gunSlideDistance = 0.5F; animationType = EnumAnimationType.BOTTOM_CLIP; } }