//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.3.0 // Copyright (C) 2013 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 3.0.x+ // Model Checklist // Model: // - Check Left/Right [ ] (Left = + / Right = -) // - Code Cleaned [ ] // - Coverted to Version [ ] package com.flansmod.client.model.ww2; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelLeeenfield extends ModelGun { int textureX = 128; int textureY = 128; public ModelLeeenfield() { // Gun gunModel = new ModelRendererTurbo[11]; gunModel[0] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); // Shape1 gunModel[1] = new ModelRendererTurbo(this, 0, 17, textureX, textureY); // Shape2 gunModel[2] = new ModelRendererTurbo(this, 0, 26, textureX, textureY); // Shape3 gunModel[3] = new ModelRendererTurbo(this, 0, 34, textureX, textureY); // Shape4 gunModel[4] = new ModelRendererTurbo(this, 0, 39, textureX, textureY); // Shape5 gunModel[5] = new ModelRendererTurbo(this, 0, 53, textureX, textureY); // Shape6 gunModel[6] = new ModelRendererTurbo(this, 0, 58, textureX, textureY); // Shape7 gunModel[7] = new ModelRendererTurbo(this, 0, 67, textureX, textureY); // Shape8 gunModel[8] = new ModelRendererTurbo(this, 0, 88, textureX, textureY); // Shape8 gunModel[9] = new ModelRendererTurbo(this, 0, 98, textureX, textureY); // Shape9 gunModel[10] = new ModelRendererTurbo(this, 0, 108, textureX, textureY); // Shape10 gunModel[0].addBox(0F, 0F, 0F, 7, 2, 3, 0F); // Shape1 gunModel[0].setRotationPoint(0F, 1F, -1.5F); gunModel[1].addShapeBox(0F, -1F, 0F, 20, 4, 3, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F); //Test gunModel[1].setRotationPoint(7F, 0F, -1.5F); gunModel[2].addBox(0F, -1F, 0F, 2, 3, 2, 0F); // Shape3 gunModel[2].setRotationPoint(27F, 0F, -1F); gunModel[3].addBox(0F, -1F, 0F, 3, 1, 1, 0F); // Shape4 gunModel[3].setRotationPoint(29F, 0.5F, -0.5F); gunModel[4].addBox(0F, -2F, 0F, 1, 1, 1, 0F); // Shape5 gunModel[4].setRotationPoint(29F, 0.5F, -0.5F); gunModel[5].addBox(0F, 0F, 0F, 7, 1, 2, 0F); // Shape6 gunModel[5].setRotationPoint(0F, 0F, -1F); gunModel[6].addBox(0F, 0F, 0F, 1, 3, 3, 0F); // Shape7 gunModel[6].setRotationPoint(-1F, 0F, -1.5F); gunModel[7].addBox(0F, 0F, 0F, 2, 1, 2, 0F); // Shape8 gunModel[7].setRotationPoint(0F, -1F, -1F); gunModel[8].addShapeBox(0F, 0F, 0F, 5, 4, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); //Test gunModel[8].setRotationPoint(-6F, 0F, -1.5F); gunModel[9].addShapeBox(0F, 0F, 0F, 8, 5, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); //Test gunModel[9].setRotationPoint(-14F, 0F, -1.5F); gunModel[10].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Shape10 gunModel[10].setRotationPoint(0F, 3F, -0.5F); // Ammo ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 0, 43, textureX, textureY); // Ammo1 ammoModel[0].addShapeBox(0F, -1F, 0F, 5, 5, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); //Test ammoModel[0].setRotationPoint(2F, 2F, -1F); // Pump pumpModel = new ModelRendererTurbo[3]; pumpModel[0] = new ModelRendererTurbo(this, 0, 73, textureX, textureY); // Pump1 pumpModel[1] = new ModelRendererTurbo(this, 0, 78, textureX, textureY); // Pump2 pumpModel[2] = new ModelRendererTurbo(this, 0, 83, textureX, textureY); // Pump3 pumpModel[0].addBox(0F, 0F, 0F, 5, 1, 1, 0F); // Pump1 pumpModel[0].setRotationPoint(2F, -0.8F, -0.5F); pumpModel[1].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Pump2 pumpModel[1].setRotationPoint(6F, -0.8F, -1.5F); pumpModel[2].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Pump3 pumpModel[2].setRotationPoint(6F, -0.8F, -2.5F); barrelAttachPoint = new Vector3f(29F / 16F, 6F / 16F, 0F / 16F); gunSlideDistance = 0.5F; pumpDelayAfterReload = 65; pumpDelay = 6; pumpTime = 9; animationType = EnumAnimationType.BOTTOM_CLIP; flipAll(); translateAll(2F, 7F, 0F); } }