//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelSG550 extends ModelGun
{
int textureX = 512;
int textureY = 16;
public ModelSG550()
{
// Gun
gunModel = new ModelRendererTurbo[13];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Grip
gunModel[1] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Trigger
gunModel[2] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Barrel
gunModel[3] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // UnderBarrel
gunModel[4] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // UnderBarrelGrip
gunModel[5] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // RearBarrel
gunModel[6] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Body
gunModel[7] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // FrontSight
gunModel[8] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // RearSight
gunModel[9] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Stock
gunModel[10] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Stock
gunModel[11] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // StockEnd
gunModel[12] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Stock
gunModel[0].addBox(0F, 0F, 0F, 2, 5, 1, 0F); // Grip
gunModel[0].setRotationPoint(0F, -4F, -0.5F);
gunModel[0].rotateAngleZ = -0.2094395F;
gunModel[1].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // Trigger
gunModel[1].setRotationPoint(1F, -2F, -0.5F);
gunModel[2].addBox(0F, 0F, 0F, 11, 1, 1, 0F); // Barrel
gunModel[2].setRotationPoint(14F, -3.8F, -0.5F);
gunModel[3].addBox(0F, 0F, 0F, 13, 1, 2, 0F); // UnderBarrel
gunModel[3].setRotationPoint(-0.23F, -4F, -1F);
gunModel[4].addBox(0F, 0F, 0F, 8, 2, 2, 0F); // UnderBarrelGrip
gunModel[4].setRotationPoint(11F, -4.5F, -1F);
gunModel[5].addBox(0F, 0F, 0F, 10, 1, 1, 0F); // RearBarrel
gunModel[5].setRotationPoint(1F, -4.5F, -0.5F);
gunModel[6].addBox(0F, 0F, 0F, 11, 1, 1, 0F); // Body
gunModel[6].setRotationPoint(1F, -3F, -0.5F);
gunModel[7].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // FrontSight
gunModel[7].setRotationPoint(23F, -5.5F, -0.5F);
gunModel[8].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // RearSight
gunModel[8].setRotationPoint(1F, -5F, -0.5F);
gunModel[9].addBox(0F, 0F, 0F, 4, 1, 2, 0F); // Stock
gunModel[9].setRotationPoint(-3.8F, -2.9F, -1F);
gunModel[9].rotateAngleZ = 0.2792527F;
gunModel[10].addBox(0F, 0F, 0F, 11, 2, 1, 0F); // Stock
gunModel[10].setRotationPoint(-9.5F, -2F, -0.5F);
gunModel[10].rotateAngleZ = 0.2443461F;
gunModel[11].addBox(0F, 0F, 0F, 4, 3, 1, 0F); // StockEnd
gunModel[11].setRotationPoint(-10F, -3F, -0.5F);
gunModel[12].addBox(0F, 0F, 0F, 7, 1, 2, 0F); // Stock
gunModel[12].setRotationPoint(-7F, -2F, -1F);
gunModel[12].rotateAngleZ = 0.2792527F;
//Scope
scopeAttachPoint = new Vector3f(4F / 16F, 6F / 16F, 0F);
//Grip
gripAttachPoint = new Vector3f(15F / 16F, 3.5F / 16F, 0F);
//Barrel
barrelAttachPoint = new Vector3f(36.5F / 24F, 4.5F / 16F, 0F);
// Ammo
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Magazine
ammoModel[1] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Magazine
ammoModel[0].addBox(6F, -2F, -0.5F, 2, 2, 1, 0F); // Magazine
ammoModel[0].setRotationPoint(0F, 0F, 0F);
ammoModel[1].addBox(6.2F, 0F, 0F, 2, 2, 1, 0F); // Magazine
ammoModel[1].setRotationPoint(0F, 0F, -0.5F);
gunSlideDistance = 0F;
animationType = EnumAnimationType.BOTTOM_CLIP;
flipAll();
translateAll(0F, 1F, 0F);
}
}