package com.flansmod.client.model.zombie; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.common.vector.Vector3f; public class ModelFlareGun extends ModelGun { public ModelFlareGun() { int textureX = 64; int textureY = 16; gunModel = new ModelRendererTurbo[3]; gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); gunModel[0].addShapeBox(-1F, -2F, -0.5F, 2, 4, 1, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 1F, 0F, 0F, /* 6 */ 1F, 0F, 0F, /* 7 */ -1F, 0F, 0F); gunModel[1] = new ModelRendererTurbo(this, 6, 0, textureX, textureY); gunModel[1].addShapeBox(1F, 0F, -0.5F, 5, 2, 1, 0F, /* 0 */ -0.5F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ -0.5F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, 0F, 0F); gunModel[2] = new ModelRendererTurbo(this, 18, 0, textureX, textureY); gunModel[2].addShapeBox(0F, 2F, -0.5F, 2, 2, 1, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, 0F, 0F); breakActionModel = new ModelRendererTurbo[1]; breakActionModel[0] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); breakActionModel[0].addBox(2F, 2F, -1F, 6, 2, 2); barrelBreakPoint = new Vector3f(6F / 16F, 2F / 16F, 0F); ammoModel = new ModelRendererTurbo[1]; ammoModel[0] = new ModelRendererTurbo(this, 0, 14, textureX, textureY); ammoModel[0].addBox(2.5F, 2.5F, -0.5F, 5, 1, 1); barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F); scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F); scopeIsOnBreakAction = true; translateAll(0F, 1F, 0F); gunSlideDistance = 0.25F; animationType = EnumAnimationType.BREAK_ACTION; } }