package com.flansmod.client.model.zombie;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelFlareGun extends ModelGun
{
public ModelFlareGun()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[3];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addShapeBox(-1F, -2F, -0.5F, 2, 4, 1, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 1F, 0F, 0F, /* 6 */ 1F, 0F, 0F, /* 7 */ -1F, 0F, 0F);
gunModel[1] = new ModelRendererTurbo(this, 6, 0, textureX, textureY);
gunModel[1].addShapeBox(1F, 0F, -0.5F, 5, 2, 1, 0F, /* 0 */ -0.5F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ -0.5F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, 0F, 0F);
gunModel[2] = new ModelRendererTurbo(this, 18, 0, textureX, textureY);
gunModel[2].addShapeBox(0F, 2F, -0.5F, 2, 2, 1, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, 0F, 0F);
breakActionModel = new ModelRendererTurbo[1];
breakActionModel[0] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
breakActionModel[0].addBox(2F, 2F, -1F, 6, 2, 2);
barrelBreakPoint = new Vector3f(6F / 16F, 2F / 16F, 0F);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
ammoModel[0].addBox(2.5F, 2.5F, -0.5F, 5, 1, 1);
barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F);
scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F);
scopeIsOnBreakAction = true;
translateAll(0F, 1F, 0F);
gunSlideDistance = 0.25F;
animationType = EnumAnimationType.BREAK_ACTION;
}
}