//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2016 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
// Model: Judge
// Model Creator:
// Created on: 24.12.2016 - 10:25:11
// Last changed on: 24.12.2016 - 10:25:11
package com.flansmod.client.model.mw; //Path where the model is located
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelJudge extends ModelGun //Same as Filename
{
int textureX = 64;
int textureY = 16;
public ModelJudge() //Same as Filename
{
gunModel = new ModelRendererTurbo[6];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Import
gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import Import
gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import Import
gunModel[3] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import Import
gunModel[4] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import Box0
gunModel[5] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import Box1
gunModel[0].addShapeBox(-1F, -0.5F, -0.5F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F); // Import Import
gunModel[0].setRotationPoint(0F, 0F, 0F);
gunModel[1].addShapeBox(1F, 2.5F, -0.5F, 1, 1, 1, 0F, 0F, 1.00000000000000F, 0F, 0F, 0.500000000000000F, 0F, 0F, 0.500000000000000F, 0F, 0F, 1.00000000000000F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Import Import
gunModel[1].setRotationPoint(0F, 0F, 0F);
gunModel[2].addBox(2F, 1F, -0.5F, 5, 3, 1, 0F); // Import Import
gunModel[2].setRotationPoint(0F, 0F, 0F);
gunModel[3].addBox(7F, 2F, -0.5F, 1, 2, 1, 0F); // Import Import
gunModel[3].setRotationPoint(0F, 0F, 0F);
gunModel[4].addBox(8F, 2.5F, -0.5F, 1, 1, 1, 0F); // Import Box0
gunModel[4].setRotationPoint(0F, 0F, 0F);
gunModel[5].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import Box1
gunModel[5].setRotationPoint(0.5F, 2.75F, -0.5F);
ammoModel = new ModelRendererTurbo[4];
ammoModel[0] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 0
ammoModel[1] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Box 1
ammoModel[2] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Box 2
ammoModel[3] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Box 3
ammoModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F); // Box 0
ammoModel[0].setRotationPoint(3F, 2.5F, 0F);
ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F); // Box 1
ammoModel[1].setRotationPoint(3F, 2.5F, -1F);
ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F); // Box 2
ammoModel[2].setRotationPoint(3F, 1.5F, -1F);
ammoModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F, 0F, -0.100000000000000F, -0.100000000000000F); // Box 3
ammoModel[3].setRotationPoint(3F, 1.5F, 0F);
revolverBarrelModel = new ModelRendererTurbo[1];
revolverBarrelModel[0] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import Import
revolverBarrelModel[0].addBox(2.5F, 1.5F, -1F, 4, 2, 2, 0F); // Import Import
revolverBarrelModel[0].setRotationPoint(0F, 0F, 0F);
gripAttachPoint = new Vector3f(5F / 16F, 1F / 16F, 0F);
scopeAttachPoint = new Vector3f(5F / 16F, 4F / 16F, 0F);
animationType = EnumAnimationType.REVOLVER;
revolverFlipAngle = -40.0f;
tiltGunTime = 0.2F;
unloadClipTime = 0.2F;
loadClipTime = 0.4F;
untiltGunTime = 0.2F;
}
}