//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.ww2;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelFlamethrower extends ModelGun
{
int textureX = 64;
int textureY = 16;
public ModelFlamethrower()
{
gunModel = new ModelRendererTurbo[11];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 0
gunModel[1] = new ModelRendererTurbo(this, 14, 0, textureX, textureY); // Box 1
gunModel[2] = new ModelRendererTurbo(this, 20, 0, textureX, textureY); // Box 2
gunModel[3] = new ModelRendererTurbo(this, 0, 4, textureX, textureY); // Box 9
gunModel[4] = new ModelRendererTurbo(this, 28, 0, textureX, textureY); // Box 13
gunModel[5] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); // Box 20
gunModel[6] = new ModelRendererTurbo(this, 36, 0, textureX, textureY); // Box 21
gunModel[7] = new ModelRendererTurbo(this, 22, 3, textureX, textureY); // Box 22
gunModel[8] = new ModelRendererTurbo(this, 8, 6, textureX, textureY); // Box 23
gunModel[9] = new ModelRendererTurbo(this, 30, 3, textureX, textureY); // Box 24
gunModel[10] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); // Box 25
gunModel[0].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 0
gunModel[0].setRotationPoint(0F, -4F, -1F);
gunModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0.5F, -0.25F,0F, 0.5F, -0.25F,0F, 0.5F, -0.25F,0F, 0.5F, -0.25F); // Box 1
gunModel[1].setRotationPoint(3.25F, -2F, -1F);
gunModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0.5F, -0.25F,-0.25F, 0.5F, -0.25F,-0.25F, 0.5F, -0.25F,-0.25F, 0.5F, -0.25F); // Box 2
gunModel[2].setRotationPoint(0F, -2F, -1F);
gunModel[3].addBox(0F, 0F, 0F, 10, 1, 1, 0F); // Box 9
gunModel[3].setRotationPoint(-10F, -3.5F, -0.5F);
gunModel[4].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F,-0.25F, -0.8F, -0.25F,-0.25F, -0.8F, -0.25F,-0.25F, -0.8F, -0.25F,-0.25F, -0.8F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F); // Box 13
gunModel[4].setRotationPoint(1.5F, -1.5F, -1F);
gunModel[5].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,0F, 0.5F, -0.25F,-0.5F, 0.5F, -0.25F,-0.5F, 0.5F, -0.25F,0F, 0.5F, -0.25F); // Box 20
gunModel[5].setRotationPoint(0F, -0.5F, -1F);
gunModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, 0F, -0.25F,-0.25F, -0.5F, -0.25F,-0.25F, -0.5F, -0.25F,-0.25F, -0.5F, -0.25F,-0.25F, -0.5F, -0.25F); // Box 21
gunModel[6].setRotationPoint(1.5F, -2F, -1F);
gunModel[7].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 22
gunModel[7].setRotationPoint(5F, -4.5F, -1.5F);
gunModel[8].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F,0F, 0F, 0F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, 0F, 0F,0F, 0F, 0F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, 0F, 0F); // Box 23
gunModel[8].setRotationPoint(8F, -4F, -1F);
gunModel[9].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F,0F, 0F, 0F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, 0F, 0F,0F, 0F, 0F,0F, -0.25F, -0.25F,0F, -0.25F, -0.25F,0F, 0F, 0F); // Box 24
gunModel[9].setRotationPoint(6F, -4.5F, -1.5F);
gunModel[10].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F,0F, 0F, 0F); // Box 25
gunModel[10].setRotationPoint(-13F, -4F, -1F);
barrelAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F);
stockAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F);
scopeAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F);
gripAttachPoint = new Vector3f(0 /16F, 0F /16F, 0F /16F);
gunSlideDistance = 0F;
animationType = EnumAnimationType.NONE;
translateAll(0F, 0F, 0F);
flipAll();
}
}