//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.3.0 // Copyright (C) 2013 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 3.0.x+ // Model Checklist // Model: // - Check Left/Right [ ] (Left = + / Right = -) // - Code Cleaned [ ] // - Coverted to Version [ ] package com.flansmod.client.model.ww2; import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.client.tmt.ModelRendererTurbo; public class ModelPIAT extends ModelGun { int textureX = 128; int textureY = 128; public ModelPIAT() { // Gun gunModel = new ModelRendererTurbo[16]; gunModel[0] = new ModelRendererTurbo(this, 0, 11, textureX, textureY); // Shape1 gunModel[1] = new ModelRendererTurbo(this, 0, 18, textureX, textureY); // Shape2 gunModel[2] = new ModelRendererTurbo(this, 0, 22, textureX, textureY); // Shape3 gunModel[3] = new ModelRendererTurbo(this, 0, 28, textureX, textureY); // Shape4 gunModel[4] = new ModelRendererTurbo(this, 0, 32, textureX, textureY); // Shape5 gunModel[5] = new ModelRendererTurbo(this, 0, 37, textureX, textureY); // Shape6 gunModel[6] = new ModelRendererTurbo(this, 0, 44, textureX, textureY); // Shape7 gunModel[7] = new ModelRendererTurbo(this, 0, 56, textureX, textureY); // Shape8 gunModel[8] = new ModelRendererTurbo(this, 0, 60, textureX, textureY); // Shape9 gunModel[9] = new ModelRendererTurbo(this, 0, 64, textureX, textureY); // Shape10 gunModel[10] = new ModelRendererTurbo(this, 0, 93, textureX, textureY); // Shape11 gunModel[11] = new ModelRendererTurbo(this, 0, 93, textureX, textureY); // Shape12 gunModel[12] = new ModelRendererTurbo(this, 0, 99, textureX, textureY); // Shape13 gunModel[13] = new ModelRendererTurbo(this, 0, 3, textureX, textureY); // Shape14 gunModel[14] = new ModelRendererTurbo(this, 0, 103, textureX, textureY); // Shape15 gunModel[15] = new ModelRendererTurbo(this, 0, 113, textureX, textureY); // Shape16 gunModel[0].addBox(0F, 0F, 0F, 1, 4, 2, 0F); // Shape1 gunModel[0].setRotationPoint(0F, 0F, -1F); gunModel[1].addBox(0F, 0F, 0F, 6, 1, 2, 0F); // Shape2 gunModel[1].setRotationPoint(0F, 4F, -1F); gunModel[2].addBox(0F, 0F, 0F, 1, 4, 2, 0F); // Shape3 gunModel[2].setRotationPoint(5F, 0F, -1F); gunModel[3].addBox(0F, 0F, 0F, 1, 3, 1, 0F); // Shape4 gunModel[3].setRotationPoint(3F, 0F, -0.5F); gunModel[4].addBox(0F, 0F, 0F, 7, 2, 2, 0F); // Shape5 gunModel[4].setRotationPoint(0F, -2F, -1F); gunModel[5].addBox(0F, 0F, 0F, 22, 3, 3, 0F); // Shape6 gunModel[5].setRotationPoint(-12F, -5F, -1.5F); gunModel[6].addBox(0F, 0F, 0F, 2, 7, 4, 0F); // Shape7 gunModel[6].setRotationPoint(-14F, -7F, -2F); gunModel[7].addBox(0F, 0F, 0F, 4, 2, 1, 0F); // Shape8 gunModel[7].setRotationPoint(-8F, -7F, 0.5F); gunModel[8].addBox(0F, 0F, 0F, 3, 3, 1, 0F); // Shape9 gunModel[8].setRotationPoint(4F, -8F, 0.5F); gunModel[9].addBox(0F, 0F, 0F, 1, 5, 5, 0F); // Shape10 gunModel[9].setRotationPoint(10F, -6F, -2.5F); gunModel[10].addBox(0F, 0F, 0F, 7, 4, 1, 0F); // Shape11 gunModel[10].setRotationPoint(11F, -5F, -2.5F); gunModel[11].addBox(0F, 0F, 0F, 7, 4, 1, 0F); // Shape12 gunModel[11].setRotationPoint(11F, -5F, 1.5F); gunModel[12].addBox(0F, 0F, 0F, 7, 1, 3, 0F); // Shape13 gunModel[12].setRotationPoint(11F, -2F, -1.5F); gunModel[13].addBox(0F, 0F, 0F, 2, 1, 5, 0F); // Shape14 gunModel[13].setRotationPoint(16F, -6F, -2.5F); gunModel[14].addBox(0F, 0F, 0F, 1, 8, 1, 0F); // Shape15 gunModel[14].setRotationPoint(9F, -2F, -0.5F); gunModel[15].addBox(0F, 0F, 0F, 3, 1, 5, 0F); // Shape16 gunModel[15].setRotationPoint(8F, 6F, -2.5F); // Ammo ammoModel = new ModelRendererTurbo[10]; ammoModel[0] = new ModelRendererTurbo(this, 0, 75, textureX, textureY); // Ammo1 ammoModel[1] = new ModelRendererTurbo(this, 0, 75, textureX, textureY); // Ammo2 ammoModel[2] = new ModelRendererTurbo(this, 0, 75, textureX, textureY); // Ammo3 ammoModel[3] = new ModelRendererTurbo(this, 0, 80, textureX, textureY); // Ammo4 ammoModel[4] = new ModelRendererTurbo(this, 0, 83, textureX, textureY); // Ammo5 ammoModel[5] = new ModelRendererTurbo(this, 0, 83, textureX, textureY); // Ammo6 ammoModel[6] = new ModelRendererTurbo(this, 0, 83, textureX, textureY); // Ammo7 ammoModel[7] = new ModelRendererTurbo(this, 0, 88, textureX, textureY); // Ammo8 ammoModel[8] = new ModelRendererTurbo(this, 0, 88, textureX, textureY); // Ammo9 ammoModel[9] = new ModelRendererTurbo(this, 0, 88, textureX, textureY); // Ammo10 ammoModel[0].addBox(0F, -0.5F, -1.5F, 1, 1, 3, 0F); // Ammo1 ammoModel[0].setRotationPoint(11F, -3.5F, 0F); ammoModel[1].addShapeBox(0F, -1.5F, -1.5F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); //Test ammoModel[1].setRotationPoint(11F, -3.5F, 0F); ammoModel[2].addShapeBox(0F, 0.5F, -1.5F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); //Test ammoModel[2].setRotationPoint(11F, -3.5F, 0F); ammoModel[3].addBox(1F, -0.5F, -0.5F, 9, 1, 1, 0F); // Ammo4 ammoModel[3].setRotationPoint(11F, -3.5F, 0F); ammoModel[4].addShapeBox(0F, -1.5F, -1.5F, 3, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); //Test ammoModel[4].setRotationPoint(14F, -3.5F, 0F); ammoModel[5].addBox(0F, -0.5F, -1.5F, 3, 1, 3, 0F); // Ammo6 ammoModel[5].setRotationPoint(14F, -3.5F, 0F); ammoModel[6].addShapeBox(0F, 0.5F, -1.5F, 3, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); //Test ammoModel[6].setRotationPoint(14F, -3.5F, 0F); ammoModel[7].addShapeBox(0F, -1.5F, -1.5F, 2, 1, 3, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); //Test ammoModel[7].setRotationPoint(17F, -3.5F, 0F); ammoModel[8].addShapeBox(0F, -0.5F, -1.5F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); //Test ammoModel[8].setRotationPoint(17F, -3.5F, 0F); ammoModel[9].addShapeBox(0F, 0.5F, -1.5F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -1F); //Test ammoModel[9].setRotationPoint(17F, -3.5F, 0F); gunSlideDistance = 0F; animationType = EnumAnimationType.END_LOADED; flipAll(); translateAll(0F, 1F, 0F); } }